Wehrmacht Sniper op now?
Posts: 27
Posts: 2053
Posts: 1617
As for the Ost sniper, 80 HP would be the best.
Posts: 656
Posts: 1094 | Subs: 20
Yea, just reducing the Ost sniper to 80 HP would do it. The fact he can take a direct mortar or rocket hit is just silly.
Plain and simple, yes.
Posts: 1144 | Subs: 7
Posts: 2075 | Subs: 2
Posts: 692
I wouldn't mind soviet snipers getting that same chance though
Posts: 1702
Posts: 656
Posts: 4951 | Subs: 1
Since counter sniping isn't really a thing anymore indirect fire weapons are one of the best ways to deal with a well micro'd and supported sniper. That is why I'd argue reducing the Ost sniper to 80 hp so that he is vulnerable to indirect fire is a good idea. It is true that the Sov sniper can occasionally survive a mortar hit with one man but as both models only have 48 hp each a mortar shell can land further away from a Soviet sniper and still kill him when compared to regular 80 hp infantry. Specifically a normal mortar hit kills all infantry within a radius of 1 while a normal mortar hit kills all Sov sniper models within a radius of 1.6.
Counter sniping is absolutely still a thing, a Soviet sniper will still 1 shot an Ostheer sniper.
Posts: 1144 | Subs: 7
Posts: 1194 | Subs: 1
You have to look at the ost sniper vs. soviet sniper in terms of the overall armies. The soviet sniper can be used in groups of 2 quite easily, and protected even more easily because the opposing factions do not have an early light vehicle counter. The opposing factions also have smaller squad sizes on average, so the sniper needs to have a lower fire rate.
In contrast, the ostheer sniper comes out against factions that have more infantry models per squad, more manpower to work with early game, and light vehicles that can be your third unit out of the gate.
The ostheer sniper needs the extra HP to make him a little more survivable against random RNG, while still keeping him weak vs. small-arms. It also needs the higher ROF to make counter-sniping possible, and to bleed allied squads at the same rate as the soviet sniper.
The only faction that really hurts vs. the german sniper is USF, because they are forced into purchasing expensive riflemen early, which bleed lots of manpower vs. snipers, and don't get a light vehicle (excluding WC51) until the M20. However, I think that it is a fine dynamic, since the loss of the sniper is a HUGE drain to the already manpower starved ostheer faction.
Posts: 2561
Posts: 3103 | Subs: 1
Compared to the soviet sniper it's obvious it's overperforming slightly. With the hp buff it has the same survivability of the soviet sniper, while still having a. Much higher fire rate and camp.
Incendiary explosive shot is also completely hilarious after the squad-bunching now, though flares are certainly not useless.
But my god incendiary explosive shot now...they're like long-range undodgeable mini-grenades that stun, which I can't really figure out why that's happening since it looks like to me in the attribute editor the ability's weapon doesn't have any AoE.
Posts: 2693 | Subs: 1
The issue is if a mortar lands on a Soviet sniper it will probably only kill 1 guy, thus retaining the vet and so-on. Ost already suffers so much from small squad sizes and constant squad wipes, I think its OK to leave the sniper where it is, at least for now.
Not at all. A direct hit will most likely wipe a full health soviet sniper team because they bunch up like crazy and the kill radius is huge because the models only have 46hp. Even shells that miss the team by quite a margin can still cause 90MP bleed. Likewise, rifle-nades fired over walls as a surprise will nearly always kill both models unless fully dodged.
The german sniper has none of these issues. As long as it has full health, it is completely safe from getting wiped by nearly every form of indirect fire or grenades, even on direct hits.
Posts: 1026
Posts: 2807 | Subs: 6
What sniper needs to be balanced is to nerf it's received accuracy which means it will be easier to hit by small arms fire
Posts: 656
dont know why you think counter sniping isnt a thing. it obviously requires more skill than standard play. mortars wiping out snipers from full hp to 0 through sheer rng is NOT ok.
The reason I bring up that counter sniping isn't much of a thing is because the Ost sniper tends to cloak faster than the Sov sniper can set up and take a shot. In fact I find the Ost sniper cloaks so quickly that he can typically kill a Sov sniper model and cloak before the second sniper model can return fire. That is not to say it isn't possible to counter snipe, but it usually requires a bit of an error on the Ost player's side to expose their sniper.
If you're taking the stance that sheer RNG shouldn't kill snipers then I think something needs to be done for the Sov sniper as well since it is fully possible to loose a full health Sov sniper team to mortar RNG. I for one am willing to deal with that degree of RNG in this game however and as Thosedeafmutes said it feels gamey as hell to have the Ost sniper take direct hits from rockets and mortars and survive.
Posts: 471
Perhaps a little more received accuracy so it can be killed by infantry easier would be good. Keep health as it is - it shouldn't get 1-shotted by mortars.
Livestreams
24 | |||||
6 | |||||
159 | |||||
18 | |||||
4 | |||||
3 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM