Passive Defenses
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because if defenses were worthwhile everyone would complain about sim city and turtling. Isnt that usually how it works with RTS games?
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If some green cover which might be useful for my enemy is near a ressource point / VP I will place some wire around it.
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And that is why artillery was invented
and the encirclement commander
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and the encirclement commander
If there only was an allied strat based on camping on weapon teams or forwarded, repairable reinforce outpost for the commander to actually have a situation to be used with
Teams balancing the game and recognizing meta and teams responsible for new commanders should really talk to each other more then once a year
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If there only was an allied strat based on camping on weapon teams or forwarded, repairable reinforce outpost for the commander to actually have a situation to be used with
Teams balancing the game and recognizing meta and teams responsible for new commanders should really talk to each other more then once a year
That's what Urban Defense Tactics is all about Katie
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That's what Urban Defense Tactics is all about Katie
By the time encirclement doc gets proper unlocks, FHQ will be downed by stuka, torched by MHT or worn down by turbomortars, contrary to its name its not a defensive doc, but really offensive one, YOLO offensive level.
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By the time encirclement doc gets proper unlocks, FHQ will be downed by stuka, torched by MHT or worn down by turbomortars, contrary to its name its not a defensive doc, but really offensive one, YOLO offensive level.
It would feel right at home at here.
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By the time encirclement doc gets proper unlocks, FHQ will be downed by stuka, torched by MHT or worn down by turbomortars, contrary to its name its not a defensive doc, but really offensive one, YOLO offensive level.
But Katie, the FHQ gives you a Defensive Bonus! Not an Offensive Bonus, a Defensive one with the Shield on top!
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I rarely use tank traps because they're not even an available option unless I'm USF, in which case I'm already sad because my Rear Eschelons can't lay mines, which undermines most of the utility of tank traps. Also, as USF, it's hard to justify blocking off areas of the map to tanks because USF always needs as much maneuverability as possible against Axis armor because of the whole no heavy tanks thing. And if the USF is trying to lay anti-tank mines they're doing it with an M20, (which means the captain is delayed, and by extension, ATGs) which ultimately means that those tank traps aren't redirecting enemy armor anywhere meaningful.
And if they are blocking off traffic towards USF ATGs, mines, and bazookas, it almost by definition has to be the lategame.
Also the Axis heavy tanks I believe just straight up crush tank traps, which further makes them useless. Which makes most of those defenses completely obsolete by the late game.
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