Coh2 Ranking
Posts: 158
EDIT : some simple functionnalities will be implemented
Posts: 39
Posts: 960
It's not even very logical. The steam stats will end up having a leaderboard (it has to), and that means there will be a search function. From there, high level players will simply search the player while loading to see what rank they are.
It's needlessly convoluted; it makes way more sense to simply have the rank icons back. Or they could use a StarCraft 2/League of Legends style thing with bronze/silver/gold/etc., with each tier broken down into categories (bronze 1, 2, 3, etc.).
Posts: 39
Yea, I'm not sure how this is going to work for automoatch. It's nice to see the skill level you're up against, and their 'level' simply isn't a measurement at all.
It's not even very logical. The steam stats will end up having a leaderboard (it has to), and that means there will be a search function. From there, high level players will simply search the player while loading to see what rank they are.
It's needlessly convoluted; it makes way more sense to simply have the rank icons back. Or they could use a StarCraft 2/League of Legends style thing with bronze/silver/gold/etc., with each tier broken down into categories (bronze 1, 2, 3, etc.).
+1
Posts: 158
Yea, I'm not sure how this is going to work for automoatch. It's nice to see the skill level you're up against, and their 'level' simply isn't a measurement at all.
It's not even very logical. The steam stats will end up having a leaderboard (it has to), and that means there will be a search function. From there, high level players will simply search the player while loading to see what rank they are.
It's needlessly convoluted; it makes way more sense to simply have the rank icons back. Or they could use a StarCraft 2/League of Legends style thing with bronze/silver/gold/etc., with each tier broken down into categories (bronze 1, 2, 3, etc.).
+1 if you could post that on the topic I created on sega's forum that'll be great
http://forums.sega.com/showthread.php?485476-Ranking-system
Cause the reply i had was not really reassuring
Posts: 3293
Posts: 951
Posts: 522
shafting the coh competitive commuinity 1 feature at a time.
Most disgusting picture I've ever seen
Posts: 46
Posts: 75 | Subs: 11
Posts: 1295 | Subs: 1
Why wasent the ladder scene squared away after thq went down, why wasnt more focus put on the competitive multiplayer scene, besides the monetary perspective, because i hope money isnt the only thing driving development here. I am happy to see the amount of good work done, and at the same time feeling like the ball has been dropped in respect to things that are really important to competitive play.
Robust ladder, ladder worthy maps, observer mode, upgraded replay system, powerful built in community tools that allow the community to exploit, advertise and promote the COH experience we all know and love HAS to happen.
Posts: 1944 | Subs: 2
Posts: 783 | Subs: 3
No leaderboards= no incentive for competitive players to play.
I would think/hope competitive players care about playing the game more than their leaderboard ranking. There's always tournaments to prove who is the best anyway. I personally will be only mildly disappointed if there aren't any leader boards, and it certainly won't make me not want to play.
Posts: 2075 | Subs: 2
CoH1, 7 years ago launched with a superior system to what CoH2 will launch with next month. It is really a circle of fail when you push a game out the door due to money, and then lose sales due to the game not being finished, and then in turn you still have no money.
To launch with this list looming over the game is a tragedy.
No ladders
No chat lobby
No match history
No obs mode
No anti-cheat
No fixed positions for tournaments
No good maps
Posts: 783 | Subs: 3
Posts: 790 | Subs: 2
Posts: 550 | Subs: 1
It'll be back at some point - we have a new server, so it'll take a little bit of time to get everything back and working the way we want.
Thanks a lot for commenting on the matter and taking the feedback into account.
Posts: 1708 | Subs: 2
Personally I don't think ladders promote competition because of their nature i.e. them being one and done as well as being able to rank up by playing at certain times when the player pool isn't as strong. I really don't like people using ladders as a metric to rate players either, however I understand that people like ladders and I hope Relic do add them to appease players who like the format and don't want to play in tournaments.
and I agree with DanielD's first post.
Posts: 1944 | Subs: 2
I would think/hope competitive players care about playing the game more than their leaderboard ranking. There's always tournaments to prove who is the best anyway. I personally will be only mildly disappointed if there aren't any leader boards, and it certainly won't make me not want to play.
But over 90% of the games we are playing won't be tournaments. If there is no ladder then there isn't a very good way to seed people for those tournaments and automatching against actually skilled opponents will be even harder, and noob stomping in half your games isn't very enjoyable and you don't learn anything from it. Its not like most people have sparring partners available every time they want to play.
And if game spamming and stathacking were to be fixed, there's no reason that the ladder itself couldn't be competitive.
Posts: 241
All i'll say is take a look at all the leading RTS games out right now. If you dont have at least 90% of the features that players want then your launch will fizzle and sales will suffer. The peak level of excitement for a game is the week you launch, the month that your game is looked at by every gamer out there, the time that matters.
CoH1, 7 years ago launched with a superior system to what CoH2 will launch with next month. It is really a circle of fail when you push a game out the door due to money, and then lose sales due to the game not being finished, and then in turn you still have no money.
To launch with this list looming over the game is a tragedy.
No ladders
No chat lobby
No match history
No obs mode
No anti-cheat
No fixed positions for tournaments
No good maps
Great improvement from before MVGame
2 reasons:
1. Stat hackers wont have a reason to stat hack and drophack anymore.
2. No more reading retarded statements in chat.
Livestreams
26 | |||||
18 | |||||
110 | |||||
6 | |||||
4 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
PatFenis
6 posts in the last week
34 posts in the last month
Welcome our newest member, manclubgayote
Most online: 2043 users on 29 Oct 2023, 01:04 AM