EDIT : some simple functionnalities will be implemented
![o_O o_O](/images/Smileys/blink.gif)
Posts: 158
Posts: 39
Posts: 960
Posts: 39
Yea, I'm not sure how this is going to work for automoatch. It's nice to see the skill level you're up against, and their 'level' simply isn't a measurement at all.
It's not even very logical. The steam stats will end up having a leaderboard (it has to), and that means there will be a search function. From there, high level players will simply search the player while loading to see what rank they are.
It's needlessly convoluted; it makes way more sense to simply have the rank icons back. Or they could use a StarCraft 2/League of Legends style thing with bronze/silver/gold/etc., with each tier broken down into categories (bronze 1, 2, 3, etc.).
Posts: 158
Yea, I'm not sure how this is going to work for automoatch. It's nice to see the skill level you're up against, and their 'level' simply isn't a measurement at all.
It's not even very logical. The steam stats will end up having a leaderboard (it has to), and that means there will be a search function. From there, high level players will simply search the player while loading to see what rank they are.
It's needlessly convoluted; it makes way more sense to simply have the rank icons back. Or they could use a StarCraft 2/League of Legends style thing with bronze/silver/gold/etc., with each tier broken down into categories (bronze 1, 2, 3, etc.).
Posts: 3293
Posts: 951
Posts: 522
shafting the coh competitive commuinity 1 feature at a time.
Posts: 46
Posts: 75 | Subs: 11
Posts: 1295 | Subs: 1
Posts: 1944 | Subs: 2
Posts: 783 | Subs: 3
No leaderboards= no incentive for competitive players to play.
Posts: 2075 | Subs: 2
Posts: 783 | Subs: 3
Posts: 790 | Subs: 2
Posts: 550 | Subs: 1
It'll be back at some point - we have a new server, so it'll take a little bit of time to get everything back and working the way we want.
Posts: 1708 | Subs: 2
Personally I don't think ladders promote competition because of their nature i.e. them being one and done as well as being able to rank up by playing at certain times when the player pool isn't as strong. I really don't like people using ladders as a metric to rate players either, however I understand that people like ladders and I hope Relic do add them to appease players who like the format and don't want to play in tournaments.
Posts: 1944 | Subs: 2
I would think/hope competitive players care about playing the game more than their leaderboard ranking. There's always tournaments to prove who is the best anyway. I personally will be only mildly disappointed if there aren't any leader boards, and it certainly won't make me not want to play.
Posts: 241
All i'll say is take a look at all the leading RTS games out right now. If you dont have at least 90% of the features that players want then your launch will fizzle and sales will suffer. The peak level of excitement for a game is the week you launch, the month that your game is looked at by every gamer out there, the time that matters.
CoH1, 7 years ago launched with a superior system to what CoH2 will launch with next month. It is really a circle of fail when you push a game out the door due to money, and then lose sales due to the game not being finished, and then in turn you still have no money.
To launch with this list looming over the game is a tragedy.
No ladders
No chat lobby
No match history
No obs mode
No anti-cheat
No fixed positions for tournaments
No good maps
![]() |
![]() |
![]() |
58 | ||
![]() |
![]() |
![]() |
33 | ||
![]() |
![]() |
![]() |
29 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
281 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
1 |