OZtheWiZARD on steam. Add me. I'm in the game right now.
Added, going to go to the book store really quick while I wait for you to confirm
Posts: 4951 | Subs: 1
OZtheWiZARD on steam. Add me. I'm in the game right now.
Posts: 3052 | Subs: 15
Posts: 4951 | Subs: 1
Whoa whoa whoa WAIT!!WHERE ARE THE CASTERS????
Posts: 1802 | Subs: 1
Whoa whoa whoa WAIT!!WHERE ARE THE CASTERS????
Posts: 17914 | Subs: 8
OZtheWiZARD
Last online: 4 hours ago
rip
Posts: 1439
Posts: 4951 | Subs: 1
Posts: 1439
Posts: 545
Posts: 2396 | Subs: 1
Posts: 4951 | Subs: 1
Along with van Voortaroo, I must call into question the sanity of napalm for bringing this darkness and Alex assault upon us. To the topic I say no, and the logic that a faction floats so giving them a beneficial option when they remain unaffected by that option is silly. Reevaluation of WHY they float should come long before caches are on the table, to make it the same for every other faction as Alex so aptly put it but in the sense that it needs to take away from other opportunities in your army, which Alex omitted. Also I am not a fan of the ease a cache on s fuel protected by the Flak HQ will bring back Brit COH1 lockdown to a sector.
So to summerize, adjust costs (likely on Volks) to prevent the huge float this one and only faction has, so it will be a real long term decision. Secondly do not allow a cache on the sector the flak truck is on and I'd be game.
I await the napalm induced Alex assault #yolo #crazybear
I will say the statement that OKW wouldn't float if it had caches is the most thoughtless assessment on this thread, and I'm sure any high level player does not see caches as the appropriate solution to solve a viable factions beneficial man power float.
Wow, and what do i find here? A match between Oz and Alex? This I HAVE TO see. I generally disagree with Alex's opinions of course but it's always a pleasure seeing cocky super-players wannabe getting beaten by players that just because they are sustaining their own opinions with conviction are usually bullied on the internet because they refuse to agree with the rest of the world.
You should do this more often Alex. With some other guys, too. I have some nicknames in mind .
Posts: 545
Posts: 976
Posts: 2280 | Subs: 2
Permanently Bannedhttp://www.coh2.org/replay/33475/jadgtiger-bait-best-bait.
Ironically also the perfect example of why the MP float is so great, replacing entire armies all day every day.
EDIT: lol whining about me grouping up my infantry, of course.
Posts: 1439
I already spelled out why OKW floats, it's a combination of the fact that you can't spend MP on support weapons (because there are 3 max you can build if you have the right doctrine) and the fact you can't spend any MP on tanks either because you don't have the fuel.
There isn't some weird secret to why OKW floats MP, it's clear as day. And adjusting the price on Volks would need to come with an increase in performance (which I assume you don't want).
Caches aren't a solution to the problem, merely, a way to helping alleviate it. But as I have said multiple times Opal trucks are a much better idea.
The funniest things is that it was the first 1's game Iv ever played lol.
Posts: 17914 | Subs: 8
Posts: 4630 | Subs: 2
He won. I admit. I thought I got him at one point but shouldn't have gone after Jadgtiger. He blobs like crazy though.
GG in the end. 2 noobs fighting each other . Replay attached
I'm more than willing to play against him again.
Posts: 3052 | Subs: 15
Posts: 4951 | Subs: 1
And this is why Schwerer is bullshit. Make it on fuel point, create 7 squads blob to push your enemy's points and run around whole map without any thoughts about losing your own fuel.
To conclude as it has been pointed out by senior strategist here before, the way to fix OKW MP flood is to make reinforcement cost of some units more expensive not to allow them to transfer this MP flood into additional resources and making OKW even stronger.
Alex if you honestly believe enabling caches before adjusting the factions float regardless of your opinions on it being a team weapons issue only and not a core infantry cost issue your bonkers. Give OKW caches now, won't have to ask where the meta is headed.
Posts: 4951 | Subs: 1
I fought against it countless number of times.
There is nothing OKW player can do to stop me from getting behind Jadgtiger. Single tank behind it and it's a dead Jadgtiger. I can see however this unit working in 3v3 and above. To some extend 2v2.
But you know what? Please, prove me wrong, provide me one competent use of Jagdtiger in 1v1. Show me how to do it.
87 | |||||
20 | |||||
14 | |||||
7 | |||||
4 | |||||
127 | |||||
69 | |||||
18 | |||||
2 | |||||
2 |