This would be such an insanely huge nerf for Soviets lol. You never normally get more than 1 KT, Jadgtiger, or Elefant. You ALWAYS get more than 1 IS2/ISU.
How is this bad?
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This would be such an insanely huge nerf for Soviets lol. You never normally get more than 1 KT, Jadgtiger, or Elefant. You ALWAYS get more than 1 IS2/ISU.
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Now that you are acting as a bridge between Relic Entertainment and the community, you should try to address the balance issues experienced by all factions.
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Is it possible to have 3v3 and 4v4 run with a standard mod developed by Relic to help address balance issues without throwing 1v1 and 2v2 completely out of whack?
3v3 and 4v4 scale very differently. The idea of a mod is interesting, but I honestly don't know what the impact would be.
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How is this bad?
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something along those lines, a lot of the 3v3 and 4v4 maps are just a really long rectangle. Narrow frontline, long supply lines.
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we (generous we) have. it's call kappa patch and no one plays it for the usual reasons. also, relic doesn't give a shit about it.
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As I said, kappatch is great but there are a lot of drastic changes which Relic might not even consider. I'm talking a mod, which is the core game with the some suggested but limited changes
Here is an example, everyone is fighting over PTRS and Cons spam. There are a lot of suggestions which can be tested onw by one and a lot of arguments may settle.
But your point is valid, player contribution is the key.
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stuff
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Please make something with the T34 spam + soviet industry, 5 T34 of 4 soviets at the 14 min is just GG, no replay saved sorry.
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the maps just don't work. Every map has 14 resource sectors and 3 Vps, when you add more players the responsibility for map control reduces and it also causes resource income rates to peak out faster.
Maps for the larger modes need more resource sectors and less resource per point to compensate so that the total resource count available is the same but it is distributed even further.
The maps are also very big which results in full retreats being very detrimental because it takes a really long time to get back to the action zones.
The maps are also very narrow which limits flanking opportunities.
tl;dr maps are a bigger problem then most players realise.
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RESOURCES
I think it is wrong to blame the resources and caches for messing up 4v4 balance. Some of you are acting like if we tone down resources or remove caches, the game will be magically balanced. Let's say we delay the KT or IS2 by a couple minutes, what happens when they do enter the battlefield? It will just be the same result as it is now. People will complain that they are getting defeated without the chance to bring out their late-game stuff. Remember when OKW came out? People complained that they had too weak of an early-game that they could never get to their supposed amazing late-game.
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