5 seconds plus an acoustic warning is fine for an expensive ability that has a very narrow area of effect and only works on vehicles. Literally all you need to do is drive 3 meters forward and nothing is gonna happen. I get this ability used against me alot, I am not sure I've ever actually lost a vehicle to it, not even when it was engine damaged, while I sure lost a shitton of vehicles to loiter Stuka and P-47s even when immediately reacting and reversing. No offence man, but if your micro is semi-decent, the CAS stuff pretty much a non issue.
I dont have an issue with it if I am paying attention or have 0 input lag but its a matter of Good for the Goose is good for the Gander. If Allies cannot have an ability with "Plenty" of warning that whipes things out denying an entire unit at the push of the button I am not getting why this ability is fine.
10 Seconds is the fastest hitting offmap artillery that also has an audible warning and smoke. And thats considered powerful.
The AT strafe will also damage any support weapons that are in the area in which it is called it. Its not the P47 it will chew through anything that happens to be where the tank is that you called it on.
Again I go back to if the goal is to allow counterplay and eliminate so many squad whipes then why is the single pass strafe still a thing?
Originally when it was released if you recall it COULD NOT one hit a tank but do maybe 50% damage to it. It was used to finish it off. Not just take it out on its own Merit.
TLDR I see it as hypocritical to allow a one hit super fast hitting AT strafe when there are other abilities that cost more, take longer to come down, and longer to do their damage i.e. you need to sit for its full duration. If this is considered balanced in fine GREAT lets boost all other offmaps too! Otherwise lets make its timing more reasonable or its damage less.