PTRS Accuracy increased from 0.03 / 0.0425 / 0.055 to 0.22 / 0.50 / 0.60
When something gets changed this drastically, you know there's gonna be problems. What is that, a ~700% increase? lol?
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PTRS Accuracy increased from 0.03 / 0.0425 / 0.055 to 0.22 / 0.50 / 0.60
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I watched many matches, i tested them a lot, yes they are better, but still not a lot of people use those cmdrs why ? ....
Only the kids used to win easy matches are whining...
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But imagine the LMG42 for Grens wouldn't just kill the crew of a Maxim, but the whole weapon as well - with a straight forward bumrush in seconds. And the sniping capability on retreat paths is also "fun".
Would you consider this a decent and intended feature?
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A bunch of MG42 grens will just obliterate the crew from max range instead. With or without rifle nades.
The fact the crew weapon dies is just by merit of the gun interfering with the PTRS hitting the crew. Solving the gun blowing up won't change the fact that the 360 damage required to kill it will, instead, wipe the crew from the gunner's seat 4 times over.
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The DPS versus just regular infantry for the PTRS really isn't anything special, but the alpha damage it has in numbers blow any other "blob" out of the water thanks to the way squad health values work.
The Gren "blob" when entering combat will do good DPS, but it still takes time to kill the enemy. With the PTRS con blob you just stop, look at the enemy for about a second, and then said enemy just evaporates instantly.
It's silly easy to just roam the map instantly killing everything that dares cross your path, nothing in the game can do that. And when I mean instantly, I mean instantly.
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come on guys, PTRS is a bit too broken when it can smack down MGs like that... I tried it, it happens consistently. Even 3 squads with PTRS was enough to kill an enemy HMG team!