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PTRS now OP?

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3 Apr 2015, 22:55 PM
#281
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

As i said before, change PTRS prioritization at first. On the video shows clearly 8/9 PTRS shots hitting the weapon and not the crew.


The PTRS has higher DPS than the LMG42 and LMG34; I think you can see the issue with cons being able to get 2.


11.561 16.802 16.833 LMG34
5.667 8.191 8.169 LMG42
9.371 6.403 3.436 PTRS (coh2stats)
4.992 4.16 1.8304 PTRS (manually done DPS)
6.818 4.231 3.309 Kar Ober
5.203 2.611 1.968 Kar Gren
2.989 1.521 0.734 Mosin Con
4.113 2.234 1.238 Mosin Guard

Note: i doubt of that PTRS dps. While the google spreadsheet is outdated, i verified that stats on the spreadsheet and coh2stats are equal (bar accuracy) and looking manually for the DPS shows that it's:

4.992 4.16 1.8304


Would love to know how DPS is calculated on the coh2stats page.

IF the DPS is the one showed up on coh2stats IMO PTRS DPS should be cut in 40-30-20%. This would make it a slightly better Kar98 Gren rifle. If DPS is what i mentioned, leave it as it is.

Anyway, i think DPS should be the other way round. Higher at longer range, lower at close range (just like pathfinders). Since the PTRS is consider like a sniper rifle right?
3 Apr 2015, 22:58 PM
#282
avatar of Alexzandvar

Posts: 4951 | Subs: 1

As i said before, change PTRS prioritization at first. On the video shows clearly 8/9 PTRS shots hitting the weapon and not the crew.



11.561 16.802 16.833 LMG34
5.667 8.191 8.169 LMG42
9.371 6.403 3.436 PTRS (coh2stats)
4.992 4.16 1.8304 PTRS (manually done DPS)
6.818 4.231 3.309 Kar Ober
5.203 2.611 1.968 Kar Gren
2.989 1.521 0.734 Mosin Con
4.113 2.234 1.238 Mosin Guard

Note: i doubt of that PTRS dps. While the google spreadsheet is outdated, i verified that stats on the spreadsheet and coh2stats are equal (bar accuracy) and looking manually for the DPS shows that it's:

4.992 4.16 1.8304


Would love to know how DPS is calculated on the coh2stats page.

IF the DPS is the one showed up on coh2stats IMO PTRS DPS should be cut in 40-30-20%. This would make it a slightly better Kar98 Gren rifle. If DPS is what i mentioned, leave it as it is.

Anyway, i think DPS should be the other way round. Higher at longer range, lower at close range (just like pathfinders). Since the PTRS is consider like a sniper rifle right?


My point of bringing up the DPS is the fact that it allows a Con squad to kill a crew weapon very fast compared to an Ober blob or Gren blob. Not that V infantry it is better pure DPS wise.

Still though, the PTRS's burst damage is great as two hits is a dead model and that's not hard to achieve when you have 8+ PTRS's.
3 Apr 2015, 22:58 PM
#283
avatar of turbotortoise

Posts: 1283 | Subs: 4

jump backJump back to quoted post3 Apr 2015, 22:54 PMTobis
Please just ignore Pussking. Seriously, that is all it takes.

Please, you can save us all by just not responding to him. Everybody knows he is wrong, you don't have anything to prove.


You're right, I feel slightly ashamed essentially trying to shame him into some sort of cathartic admittance or forgiveness.

and for that i apologize.
3 Apr 2015, 23:46 PM
#284
avatar of RMMLz

Posts: 1802 | Subs: 1

that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)

if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.


Again with the X>Y MP. The thing is, the Soviet player just Mindlessly rushed to HMG, and all squads were in the suppression zone, AND they were suppressed, yet they destroyed the HMG. PTRS was a piece of crap, and made all doctrines with Guards worthless. Now, Guard are the units they should be (Both AI and AT) but Cons with PTRS are broken.

Its like saying a Schreck blob should counter everything on it's patch (5x235mp+5x90muni BLAH BLAH). Well, they shouldn't (which they still kinda do) and PTRS "on Cons" shouldn't perform like this.

Simply creating a weapon profile for PTRS will fix this. Guard will remain AT/AT jack of all trades (which adds a lot of variety to the game) and Cons can not exploit this. IMO, it's OK for Guard to counter and destroy and MG with smart play (Cons draw fire, Guards kill the MG). But Consblob lazy play (Like in the video) is not something we want.
3 Apr 2015, 23:48 PM
#285
avatar of BartonPL

Posts: 2807 | Subs: 6



Was the HMG at full health at the moment cons attacked?


crew? yes, gun? maybe i dunno, you can see that every PTRS shot hit the gun not the gunner, after few shots gun gets destroyed
3 Apr 2015, 23:50 PM
#286
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

easy way to find out is 350 (gun hp) divided by number of shots (40 damage each) that hit. i mean it could have 9 hp short of full but it doesn't matter.
4 Apr 2015, 01:16 AM
#287
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



My point of bringing up the DPS is the fact that it allows a Con squad to kill a crew weapon very fast compared to an Ober blob or Gren blob. Not that V infantry it is better pure DPS wise.

Still though, the PTRS's burst damage is great as two hits is a dead model and that's not hard to achieve when you have 8+ PTRS's.


Before the patch, killing an empty weapon was as fast as shown up on the video (taking into account supression reduces to 25% dps, therefore 2 PTRS takes roughly the same time).

You can kill EMPTY support weapons as easily with 3 Shrecks or 3 zooks. This rises the point, as i've already said, that probably prioritization of target is set higher to the support weapon rather than the crew.

4 Apr 2015, 01:41 AM
#288
avatar of davschutt1

Posts: 1

well then im guessing their is a way to make the crew higher priority which would help. But all in all that dude made like 8 con squads and invested what 400 muni into them? so I don't see why he shouldn't have some potency from that?
4 Apr 2015, 02:15 AM
#289
avatar of __deleted__

Posts: 236

200+ replies and 10,000+ views in only 3 days. yep.
4 Apr 2015, 02:45 AM
#290
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

As i said before, change PTRS prioritization at first. On the video shows clearly 8/9 PTRS shots hitting the weapon and not the crew.

Yeah, that logically should fix the root of the clearly-biggest problem. After all, Pak 40s technically would have an 80% chance to hit heavy weapons, yet they aren't killing heavy weapons every 3.75 shots.
4 Apr 2015, 02:49 AM
#291
avatar of ilGetUSomDay

Posts: 612

The ->CONSCRIPT<- PTRS anti tank rifle from the tank hunter doctrin is ultra OP i can not find any words for it. The PTRS is giving fuks to all 2-3 hits and MG,At guns etc, just poffs into nothing the entire unit is dead becaus they kill he weapon itself with just some shots.

Im so damn frustrated after this patch... i don´t have to describe how much things are still in a bad shape etc. bla bla.

Replay here http://www.coh2.org/replay/32882/ptrs-conscripts-do-oneshot

Edit, here a Video example with absolut no skill:

https://www.youtube.com/watch?v=U_Dfjl_kGEI


Well as entertaining as it was to see that, a single machine gun held up 4 upgraded conscripts squads for about 30 seconds. That is pretty impressive. If that had been the US 50 cal vs an ober squad you would not have lasted that long.

Imagine 4 upgraded grens against a maxim, It would have died even faster.

While I do believe the PTRS accuracy should be nerfed a bit on conscripts, they by no means are unbearable or incredibly OP. They are much more manageable than the equivalent Axis long range blob
4 Apr 2015, 04:47 AM
#292
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
PTRS is OP
4 Apr 2015, 05:28 AM
#293
avatar of Porygon

Posts: 2779



I dont know if that is true as you provide no video evidence.

I can speculate PTRS might affect ambient world objects which shift and crush models and HMGs.

You have to keep in mind that the video porygon posted was arranged.


I just used Fraps and record this 10 seconds of HMG got destroyed, of my own replay, of my Cons doing this in a 2v2 automatch, in order to prove its overpowerness, and you response with this.

1) There is no evidence proving it.

2) You claimed it is half a minute, THE FUCKING VIDEO ITSELF last for 28 fucking seconds, while the engagement last for 10 seconds.

3) You claim I arranged this, I make this hur? Sure.


Sir, you are a great, great, M-O-R-O-N. :facepalm:
4 Apr 2015, 05:39 AM
#294
avatar of Omega_Warrior

Posts: 2561

Why exactly does the PTRS hit the crew weapons so often? If it scores a hit it should hit the entity not the weapon itself shouldn't it? And scatter shouldn't be so tight that it hits the weapon so much should it?

I'm just a bit confused as to why it's happening exactly.
4 Apr 2015, 05:41 AM
#295
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Well as entertaining as it was to see that, a single machine gun held up 4 upgraded conscripts squads for about 30 seconds. That is pretty impressive. If that had been the US 50 cal vs an ober squad you would not have lasted that long.

Imagine 4 upgraded grens against a maxim, It would have died even faster.

While I do believe the PTRS accuracy should be nerfed a bit on conscripts, they by no means are unbearable or incredibly OP. They are much more manageable than the equivalent Axis long range blob


I just had a match were I lost 18 squads and got over 500% efficiency, for cost they are far better than anything Axis can field. Obers don't 1 shot crew weapons and cause their operators heads to explode.
4 Apr 2015, 06:39 AM
#296
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Guards PTRS is in a good spot right now. They are an expensive squad that will never be your mainline infantry.

Conscripts' PTRS is the problem. They are your first unit, and people will make a minimum of 3 of them in 1v1s. Conscripts are cheap enough to be spammed, and with hoorah they can close the distance to enemy squads and take advantage of the PTRS's 60% accuracy.

Conscript PTRS needs to become a lot less accurate to show how they are not elite troops, just fresh conscripts. Setting accuracy to about 50% (maybe even less) for conscripts ONLY would make the PTRS balanced.

I haven't had the chance to mess with partisans yet, but I think that they should be fine since they are a 270mp squad that is much easier to deal with.
4 Apr 2015, 06:46 AM
#297
avatar of Australian Magic

Posts: 4630 | Subs: 2

Guards PTRS is in a good spot right now. They are an expensive squad that will never be your mainline infantry.

Conscripts' PTRS is the problem. They are your first unit, and people will make a minimum of 3 of them in 1v1s. Conscripts are cheap enough to be spammed, and with hoorah they can close the distance to enemy squads and take advantage of the PTRS's 60% accuracy.

Conscript PTRS needs to become a lot less accurate to show how they are not elite troops, just fresh conscripts. Setting accuracy to about 50% (maybe more) for conscripts ONLY would make the PTRS balanced.

I haven't had the chance to mess with partisans yet, but I think that they should be fine since they are a 270mp squad that is much easier to deal with.


+1

And this is what Im saying since the beggining of the thread.
4 Apr 2015, 07:45 AM
#298
avatar of TensaiOni

Posts: 198

As i said before, change PTRS prioritization at first. On the video shows clearly 8/9 PTRS shots hitting the weapon and not the crew.



11.561 16.802 16.833 LMG34
5.667 8.191 8.169 LMG42
9.371 6.403 3.436 PTRS (coh2stats)
4.992 4.16 1.8304 PTRS (manually done DPS)
6.818 4.231 3.309 Kar Ober
5.203 2.611 1.968 Kar Gren
2.989 1.521 0.734 Mosin Con
4.113 2.234 1.238 Mosin Guard

Note: i doubt of that PTRS dps. While the google spreadsheet is outdated, i verified that stats on the spreadsheet and coh2stats are equal (bar accuracy) and looking manually for the DPS shows that it's:

4.992 4.16 1.8304


Would love to know how DPS is calculated on the coh2stats page.

IF the DPS is the one showed up on coh2stats IMO PTRS DPS should be cut in 40-30-20%. This would make it a slightly better Kar98 Gren rifle. If DPS is what i mentioned, leave it as it is.

Anyway, i think DPS should be the other way round. Higher at longer range, lower at close range (just like pathfinders). Since the PTRS is consider like a sniper rifle right?


You are right, the DPS value for PTRS is wrong on my site - because some smarties at Relic can't be consistent with burst values.

I'll fix it this weekend or so.
4 Apr 2015, 07:48 AM
#299
avatar of ofield

Posts: 420

4.992 4.16 1.8304 PTRS (manually done DPS)


According to my source, this one is indeed correct.
4 Apr 2015, 08:01 AM
#300
avatar of Zaorish

Posts: 1



Before the patch, killing an empty weapon was as fast as shown up on the video (taking into account supression reduces to 25% dps, therefore 2 PTRS takes roughly the same time).

You can kill EMPTY support weapons as easily with 3 Shrecks or 3 zooks. This rises the point, as i've already said, that probably prioritization of target is set higher to the support weapon rather than the crew.




This ^. Just set PTRS to prioritize crew and re-evaluate after that.
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