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As many of you already know, the Company of Heroes 2 Community has several talented map-makers in its midst. Coming off the tails of a month where we’ve featured a few of our exceptionally talented modders, it’s time to also shine some light on these glorious map makers! They spend hours of spare time honing their craft, all so that their fellow players can enjoy even further content in the game.
Our first Community Maps Spotlight was well received but we also received a ton of feedback regarding how we could further improve it. The most common and resounding theme was that you, the players, wanted to see these community maps in the Auto-match pool.
Well… we heard you! I’m very happy to share that these five fan favorite maps will be added into auto-match with tomorrow’s patch. HUZZAH! Many have wondered why this took so long, and honestly – the answer is pretty straight forward. When we add a map to the auto-match tool, it needs to be heavily tested. This may seem simple, but it can be quite time consuming for us to pull QA folks off of internal projects in order to QA community maps. It’s been a while since our last Maps Spotlight – our team has been hard at work, and we’re getting closer to sharing just what that hard work is on! In the meantime, be sure to check out these maps.
The selected maps and their creators are:
(6 – 8) Sittard Summer by MonolithicBacon
(4 – 6) Wolfs Lair by Chuck Norris
(2 – 4) Bystraya Voda by Qvazar
(6) Pavlov’s House by Nebaka
(2 – 4) Einhoven Country by Spanky
In addition to the community maps, our latest patch will also contain a few new maps and improvements to some of our existing maps that we felt could use some attention.
New Maps in Auto-match and Custom Games:
(6-8) General Mud
(2) Angoville
Relic Maps that Received Some Extra Love:
(6-8) Hill 331
(2-4) Minsk Pocket
(2-4) Moscow Outskirts
(2-4) Semoskiy Winter
(2-4) Semoskiy
(2) La Gleize
We also took a hard look in the mirror, shook our heads and removed a few of the ‘most vetoed’ maps from the Auto-match pool. As part of our efforts to constantly improve upon the game, we decided it was time to remove the ‘weakest links.’ If you’re a fan of these, don’t fret – you’ll still find them under ‘custom games.’ Only the strong will survive, and it is time to allow the newly added Community Maps and newly added Relic-made maps to shine!
The three maps impacted by this are:
faceoff at Rostov
Hurtgen forest
Semoskiy from 2v2 automatch
If you have any questions or feedback regarding the community maps spotlight, the new maps, or anything else related to maps… let us know in our official forums. We’ve also decided to release the patch notes for tomorrow’s release a day early. You can find them right here.
Thanks for reading! Stay tuned for tomorrow’s post, which will discuss our theory behind balance in more detail.