Paratrooper Thompson
Posts: 521
So what should be done to change that?
Posts: 471
Posts: 4630 | Subs: 2
Once you catch enemy around the corner, 2-3secs of inattention = wiped squad.
BUT...
There are less useful than 1919.
With 1919 you can camp behind green cover and shoot everything.
Thompsons force you to micro your unit more than 1919. You have to be smart, keep paras behind vision blockers and jump out stragiht at the enemy.
On wide open maps thompsons are useless tho.
Shocks at least have armor to get close.
Paras will die very fast while closing to enemy.
So...
1919s upgrade is more universal, requires less micro and don't force you to get close and lose squad.
Thompsons upgrade makes Paras most deadly CQ unit, great on maps like Stalingrad, but the utility is limited to ambushes, jumping around the corner or cleaning buliding.
If they would receive better "-X% rec. accuracy" with veterancy, thompsons would be more useful.
But still, with smart usage, they are deadly.
Posts: 449
I'd rather Relic take another look at the long range dps of lmgs rather than touch the Thompsons.
Posts: 38
I guess the weapon itself is fine. If anything, it is OP (it has the highest close range DPS of all weapons). The problem is the squad they're on. Thompson paratroopers are basically the US version of shocks, but unlike shocks, they don't have smoke nor armor to protect them when they're closing in. Their 'Tactical Assault' ability is also not only useless, but actually counterproductive: It makes them deal even more damage (as if 'most damage' wasn't enough), while even further reducing the speed at which they could close in and increasing the damage they take (as if 'no protection at all' wasn't bad enough already).
I'd say Thompson paratroopers need to have their "Tactical Assault" ability reworked. It basically needs to be the opposite of what it is now. It should make them sprint and give them increased armor for 10 sec while making them unable to fire on the move (as is the case with all sprint abilities).
TL;DR: The problem isn't the Thompson, it's the squad they're on. Paratroopers aren't great CQC units, and their "Tactical Assault" ability make them worse, not better.
Posts: 1708 | Subs: 2
Posts: 1283 | Subs: 4
but yeah, there is literally 0 drawback to 30's, whereas as mentioned, the thompson can be situational, i only prefer them 'cos they make a cool sound and can wipe squads if you get a really good flank, which is fun. tactical assault is cruel if you can managed to jump some low health retreating squads. also, 3 survival instinct bulletins can be a lot of fun.
Posts: 2838 | Subs: 3
TL;DR: The problem isn't the Thompson, it's the squad they're on. Paratroopers aren't great CQC units, and their "Tactical Assault" ability make them worse, not better.
One very good use of Tactical Assault is to kill retreating squads. If your paratroopers are on the retreat path, pop Tactical Assault and focus the squad. Like the Thompsons generally, it is an ability that is useful only in certain situations, but is far from useless.
Posts: 1702
Posts: 63
This type of unit is far too susceptible to small arms fire for most usages outside of micro-intensive flanks and surprise attacks. Losing even a single model in a squad will seriously diminish the units effectiveness and force early retreats. Shocks have armour to help close the distance as well as smoke for mgs and retreat cover but these units are left out to dry once the enemy takes note of them.
These units are just too fragile to be used outside of early game and niche encounters; however, buffing their defenses I feel would necessitate a change in their effective ranges so they don't steamroll long range infantry but can still pull their weight in a wider range of encounters.
Posts: 8154 | Subs: 2
I'm of the opinion LMGs are too efficient in their current forms and as a result you don't see things like Thompson Airborne, PGs(as assault units), Assault Grenadiers, Sturmpioniers, or conscript ppsh(unless in huge numbers).
Posts: 3052 | Subs: 15
Thompson paras are my favorite unit ingame. If someone has a Gif of Captain Speirs gunning down those prisoners from Band of brothers it would be very appropriate for how I feel about Thompsons. Just awesome. TACTICAL MOVEMENT TACTICAL MOVEMENT TACTICAL MOVEMENT.
1 Thompson para could beat 2 if not 3 squads of volks if they fought to the last man and the positioning was good.
Posts: 17914 | Subs: 8
dont buff the thompson option, LMGs in general are just too fucking good.
^This.
This is the sole reason why conscripts don't exist in late game and why ppsh is worst possible thing in game.
Posts: 587
Thompson is amazing at sneak wiping with tactical movement.
Thompson paras are my favorite unit ingame. If someone has a Gif of Captain Speirs gunning down those prisoners from Band of brothers it would be very appropriate for how I feel about Thompsons. Just awesome. TACTICAL MOVEMENT TACTICAL MOVEMENT TACTICAL MOVEMENT.
1 Thompson para could beat 2 if not 3 squads of volks if they fought to the last man and the positioning was good.
Those poor volks died, and their only crime was their VET 5
Posts: 4951 | Subs: 1
^This.
This is the sole reason why conscripts don't exist in late game and why ppsh is worst possible thing in game.
Conscripts do exist late game, having an AT snare around is always extremely helpful, as is the ability to crew and reinforce weapon teams on the fly.
I agree that Cons need a better late game help instead of the PPsH but Shocks and Assault Guards are excellent.
Posts: 4951 | Subs: 1
Posts: 300
Posts: 4630 | Subs: 2
Conscripts do exist late game, having an AT snare around is always extremely helpful, as is the ability to crew and reinforce weapon teams on the fly.
I agree that Cons need a better late game help instead of the PPsH but Shocks and Assault Guards are excellent.
No close range dps, no mid range dps, no long range dps...
Posts: 4951 | Subs: 1
No close range dps, no mid range dps, no long range dps...
Both Shocks and Assault Guards use the PPsH.
Posts: 4630 | Subs: 2
Both Shocks and Assault Guards use the PPsH.
I belive Assault Guards use only 3 Ppsh, like Cons while Shocks have 6 of them.
In the end you get Shocks - amazing close combat unit and Assault grens - pure pudding without good dps at any range.
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