Possible leak on March 31st patch notes
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Posts: 1216
Posts: 587
I'm sure Relic understand very well that this patch is vital for them as well as for us...
Cant wait for it!
Posts: 10665 | Subs: 9
tl:dr There may be a huge, ocean-wide gulf between expectation and delivery.
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Posts: 3548 | Subs: 2
Posts: 10665 | Subs: 9
I'll just retreat to my volcano lair and wait till all of this blows over
near the wet reeds ?
Posts: 3548 | Subs: 2
Posts: 824
Posts: 551
I have played Crusader Kings 2 and EU4. Great games, I highly recomend.
This patch better be good or I am done with COH2
Relic can bury COH2 or save it with this patch, if the patch is not an April fools day joke (maybe there is no patch you fools)
Posts: 308
ALL MONSTERS
Minor maintenance and improvements
All monsters can see recent damage on their health bar to help make burst damage visible
KRAKEN
Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
VORTEX
Cooldown increased by one second.
Reduced knockback magnitude.
TRANQ DARTS, STASIS GRENADES, AND HARPOONS
Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
AFTERSHOCK
Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
WRAITH
Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
WARP
Speed reduced 25%
SUPERNOVA
Duration decreased by 50%
DECOY
Wraith becomes visible for half a second when shot while cloaked.
Increased cooldown time by 2 seconds.
WARP BLAST
Speed reduced by 40%
Range no longer levels up.
Radius levels up now.
Max travel distance set to 30 meters for all levels.
Damage increased by 10%
MARKOV
Arc Mine tuning
ARC MINE
Damage reduced by 20%
Fixed a bug where damage extended past the trigger radius.
Health reduced by 75%
Arm time increased by one second.
HYDE
Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
TOXIC GRENADE
DPS increased by 50%
Added proximity detonation (works vs airborne Kraken now)
Reduced fire rate
Reduced lifetime by 15%
MINIGUN
Accuracy increased by 25%
Damage increased by 20%
PARNELL
Multifire Rocket Launcher tuning
MULTIFIRE ROCKET LAUNCHER
Has better accuracy while jumping and jetpacking
MAGGIE
Harpoon Traps tuning
HARPOON TRAPS
Arm time increased by one second.
GRIFFIN
Sound Spike tuning
SOUND SPIKE
Now detect stealthing monsters within a 15 meter radius.
Radius increased from 50 to 60 meters.
BUCKET
Guided Missile Launcher tuning
GUIDED MISSILE LAUNCHER
Damage increased 11%
CABOT
Rail Cannon tuning
RAIL CANNON
Damage reduced by 30%
Reload time increased by 25%
VAL
Increasing her overall effectiveness.
MEDGUN
Heals 20% faster
Consumes ammo 2.5x faster.
TRANQ
Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
CAIRA
Acceleration Field tuning
ACCELERATION FIELD
Cooldown increased by 15 seconds.
Source: http://www.gamespot.com/articles/evolve-1-3-patch-introduces-big-balance-changes/1100-6426153/
Posts: 236
D:
Posts: 138 | Subs: 14
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
Oh wait, that someone was us!
Posts: 3552 | Subs: 2
Posts: 10665 | Subs: 9
Oh god, someone leaked ALL OF TOMORROW'S PATCH NOTES EARLY.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
Oh wait, that someone was us!
I am not penalising my own members for your own leak.
Take yours down, and I will take mine down
Posts: 183
Oh god, someone leaked ALL OF TOMORROW'S PATCH NOTES EARLY.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5
Oh wait, that someone was us!
I have to say I am pleased with how this patch looks, let's see how that carrot tastes tomorrow! I'm almost as excited to see the response people will have here as I am to play the game! I'm happy to see my suggestion about Jackson penetration values was considered (coincidence I know)!
Posts: 10665 | Subs: 9
gl hf
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