US need more micro than other factions late game? That's news to me, I never really considered pressing U a couple of times to solo all Wehr armour with a Jackson to be that micro intensive.
If anything the T-34/76, SU-85, Jagdpanzer are all much harder to use than American tanks, and you also lack the instant engine repair and smoke to get you out of jail.
I think the real problem here is most US whiners do not know how to play their own faction after the game develops past rifle spam. M20 mines are ridiculously powerful against Panthers/King tigers and render them useless when they roll over one. A single jackson will completely shut down Axis meduim armour and double Jacksons will turn a Tiger into a smoking wreck as it struggles to get in range. Howitzer carriages and HE Shermans will decimate shrek blobs because you can kite faster than they can pursue, the former being OP imo for its meagre cost.
If any faction is gimped late game it is soviets, the only reason they are currently competitive is because of doctrinal IS-2's and the T-34/85.
have u ever even played USF lol.
Jackson sure is good against axis med armor but once panther,tiger,kt,and jagpnzr/tiger rollout its a stomp.
USF rifle men don't scale well to okw and have A HUGE Reinforcement cost and makes it super hard to keep them alive. They should play like a glass cannon but right now they play like just simply glass with a fork.
Sherman HE shells ONLY work well if YOU MICRO the tank itself, on avg the shell only kills around 1-2 models while it takes 3-4 shrek rockets to kill it. The Sherman itself doesn't have the range to counter blobs, the smoke drop makes the tank stop, and the tank often misses and requires way more micro than u expect. The Jackson shells bounce 10/12 times shooting at a tiger and 4/8 shells hitting a panther. The Jackson shells often bounce off panthers as they blitz behind the jackson, the shells often miss or simply just wont fire. Its a very underwhelming unit when its the only thing you have to counter axis late armor and loosing one can simply mean game over before the axis can loose a tank. The manpower investments for USF is stupidly over the top due to the pop cap for each unit being high, and often times you end up throwing rifle men away just to get paratroopers due to them having the same upkeep.
Microing the Sherman and Jackson is also very hard to do as they lack the crush ability to kill their own carcass, this leads to multiple tanks getting stuck and simply getting flanked and killed in two shots.
Its easy to say people don't know how to play a faction but its been so long since a significant balance patch its hard not to see the issues in the faction. Almost nobody chose to play USF in the starcrossed cups.
*rant over*