I use CAS a lot so let me break it down:
I refuse to use that gay ass commander and face it almost always so ll counter your arguments and I believe you are talking about 2v2+ at least.
CAS is primarily used for (at least in my case) to counter Artillery happy allied players.
The JU-87 and its 37mm AT strafe is one pass and a skillshot and has a very long cooldown
(I believe its 80s)
just counters USF really. 'skillshot'... there is nothing remotely resembling skill in this doc
This being the case unless your tank is right on the edge of the map you normally wont have trouble dodging it if your micro is at least decent.
really? No one can dodge AT strafe and stuka divebomb 100% of the time when they come in every minute. and that is no exaggeration when approaching lategame. and of course, one mistake means a tank gone at least. for what? because axis player has bothered to click twice.
In team setups however, It is essential to have to prevent B-4 spamming cheese.
true
The AI strafe is IMO the strongest part of the doctrine as it lets you spam LMG's and win every engagement vs US rifle spam. While this is a cheesy solution It is currently one of the only effective ones as boxes are now not worth the doctrine choice if you discount the OKW fuel boosting.
(Also a cheese strat)
nope, ostheer in 2v2 is not nearly as handicapped as they are in 1v1, almost not handicapped i'll say. in 3v3? what handicap?
This is the only Wehrmacht doctrine that gets a AI strafe other than Assault support and that is also now a joke due to the nerfs to the Opal truck and tiger just not being the tank it used to be.
Fuel to muni transfer is the same as its always been, You are cutting tanks on a faction with already high fuel costs.
Opel blitz truck was a joke before the nerf. now it gives sizeable bonus to your industry for only 300mp. the whole opel blitz and caches are op in 2v2+ anyway
And finally the effective stuka dive bomb.
At the end of the day When playing on a team you must have it equipped for B4's or Arty spam.
true
Shock rifle frontline counters this very well, As well as good kat truck play.
ISU-152 if cared for properly will absolutely shit on this as he wont have many tanks if any.
nope. one panther can make 3 t34/shermans think twice before being bold. by the time is2 or isu comes out, it is no challenge for axis to have paks and OKW tanks to keep is2/isu in check.
If you must infantry blob vs this, the AI strafe can be dodged so its not a auto win 1 click like the
Opal one is.
For USF Scotts work great, As well as bulldozer Shermans. HE Shermans can work too.
And demo's are generally very effective vs this type of play.
is there any time when well used sherman or demo don't work?
FHQ and B-4 in team games are very unfun to play against as well when you don't have proper counters at your disposal. Especially against a coordinated team. The fact that B-4 Has the potential to 1 shot a JT,KT,TA is broken since it has precision strike and is smokeless.
Oh. so you know the feeling. add the 'feeling of having no counter what so ever' and you know what it feels like to encounter CAS.
Wish LeFH was even close to being as good since it costs the same its kinda a joke.
This is also correct the 110 MU 37mm strafe will 1 shot Fixed guns 95% of the time (It can fail due to it being on a weird hill incline or behind trees or a building)