what if... now old on with me for a minute guys?
ostruppen become the t1 unit, obviously get a buff to bring them equal to grens, and make them more expensive. 6 man squad.
their veterancy shouldn't scale as well with USF and SU respective mainline infantry. and eventually lose all engagements with them at vet 3.
their offensive bonus when in cover should be replaced with a defensive bonus. this defensive bonus should make them come on top against rifleman and conscripts on any long range engagement.
instead of getting panzershreks when you upgrade the battlephase, make a global upgrade at t1 for the same price as ATnades for soviets
grens move to t2 and replace panzergrens grens should cost 320 manpower. they should have more armor, than originally, but deal the same damage. they can be upgraded with 1 shrek, 60 munis. 1 additional shrek for the same cost. also upgrade for 60 munis: 1 lmg42 for stationary firepower, and 2 stg44's for 60 munis.
the T2 building will hold a host of upgrades for the gren. these upgrades should cost fuel. and it should be the only way for grens to get veterancy. all the other units should vet the same. thier veterancy stats should be similar to it is now.
the panzergren should be implemented in t4 with a cost of 500 manpower. the panzergren should start with STG44's. they should be a tad more supression resistant, and have more HP and ARMOR than mostly everything. their veterancy should scale amazingly. these units should be used for last minute capping in prolonged matches when the player's infantry is destroyed. they should NOT be able to be upgraded with a panzershrek. this is an OH equiviant to vet 5 volks.
the t4 panzergren matchups: they shouldn't win against EVERYTHING like obersoldaten. they should win at medium range against everything. short range shocktroopers should win. and at long range their DPS should start to drop off to the point that maybe a high-vet penal or guards squad should be able to take them on.
notes: of course the HMG42 would be have to brought up to a workable state. that's one of the bigger problems that plauge the faction. but we can't let them overbuff it. or it will become rediciously overpowered like it was in a early patch of coh2.
the halftrack should get an upgrade at battlephase 3 to attach it with rocket launchers to provide indirect arty for an arty-starved faction.
the t1 mortar needs to be toned back a bit. it's fire-rate needs to be reduced.
sniper balance!:
the german sniper is fine. buffing him is stupid because he's at the level that all sniper should be: so remove the soviet sniper's spotter and the balance will be great. as well as adding NON DOCTRINAL SNIPER-LIKE UNITS to USF and OKW. for example: the british faction where you could pay munis to deploy the squad marksman to shoot targeted unit.
i believe rear echelon should be able to be upgraded with different weapons to turn them into different types of utility squads. one of these upgrades will be a sharpshooter package that increases the range and gives them an ability to one-shot kill target unit for like.. 35 munis. this would help deal with snipers. i will make a seperate thread about this
as for OKW and sniper balance. i believe they get an advantage enough so they should be okay using the kubelwagon to hunt and kill any snipers. kubelwagon should not be able to supress, and it's speed and damage should be increased. but that's a whole other thread.
IN SUMMARY:
the purpose of the changes above is to even the playing field early game. and make it a tad easier for the OH player to defeat USF and SOV rifle spam. if they micro well they should be able to push their advantage without needing to wait for t3 tech. the grens with fuel global upgrades that i spoke about will do just this. and if the player would rather go push his advantage and rush armor. the ostruppen should do what they're designed to do: and fall off. this means the OH player can't have SUPER QUALITY INFANTRY and SUPER QUALITY TANKS at the same time. they have to choose. if the game goes late and your squads have been wiped. the ability to call in a faux 'superunit' of panzergrens to help cap without calling in ostruppen to immeadtly get wiped by all the vet 3 rifles and cons is a great equalizer.
what do you think? pls give me some comments
inb4 tell me to GET THE FUCK BACK TO VCOH YOU NOOB
i wish. but OF has ruined vcoh for me too
tl;dr: read it you silly moose