Katyushka, Panzerwerfer & Walking Stuka vs Garrison
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Katyushka Panzerwerfer Walking Stuka
Posts: 96
So I was digging though www.coh2-stats.com, looking at damage done to garrisons and I noticed katy and werfer do 1x penetration & .25x damage but stuka does .25x penetration and 1x damage. I'm not too familiar with coh2 mechanics but does this lead to any differences overall damage? Almost all other explosives are modified on damage when it comes to garrisons (except Sturmtiger as far as I can see)
Links to the pages if interested
Katyushka Panzerwerfer Walking Stuka
You may have noticed Stukkas Oneshot houses most of the time. With the former two you need a little more rockets to connect. Thats why, garrison doesnt have enough armor to give penetration value any meaning against them.
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You may have noticed Stukkas Oneshot houses most of the time. With the former two you need a little more rockets to connect. Thats why, garrison doesnt have enough armor to give penetration value any meaning against them.
Wut? Now everything can bring down buildings, aren't they made of paper?
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It just means Stuka will almost always kill any garrison building. Pain to deal with when you are using Urban Defense.Urban defense is totally OP on maps as Semoiski. It pretty much gives you an indestructible fortress in the first 7 minutes, including an aura and healing. Even Paks and flamethrowers as well as mortars need incredibly long to take buildings down. Add to that the blob of infantry that strives around the forward HQ swarming out as soon as a unit fires on the HQ and they struggle even more.
By the time the Stuka arrives you should have made good use of that ability.
Posts: 521
Urban defense is totally OP on maps as Semoiski. It pretty much gives you an indestructible fortress in the first 7 minutes, including an aura and healing. Even Paks and flamethrowers as well as mortars need incredibly long to take buildings down. Add to that the blob of infantry that strives around the forward HQ swarming out as soon as a unit fires on the HQ and they struggle even more.
By the time the Stuka arrives you should have made good use of that ability.
Well, I would be inclined to agree if Soviets didn't depend on call-ins to have any viability in their armored forces.
Also Semiosky? Everything is wooden there. It's not a good urban defense map at all if you have a Wehrmacht ally. Trois Ponts and Ettelbrück Station however... Tears will flow.
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Urban defense is totally OP on maps as Semoiski. It pretty much gives you an indestructible fortress in the first 7 minutes, including an aura and healing. Even Paks and flamethrowers as well as mortars need incredibly long to take buildings down. Add to that the blob of infantry that strives around the forward HQ swarming out as soon as a unit fires on the HQ and they struggle even more.
By the time the Stuka arrives you should have made good use of that ability.
Not really, all buildings in semoisky can drop within 1-2 barrages from ordinary wehr mortar.
Posts: 23
Urban defense is totally OP on maps as Semoiski. It pretty much gives you an indestructible fortress in the first 7 minutes, including an aura and healing. Even Paks and flamethrowers as well as mortars need incredibly long to take buildings down. Add to that the blob of infantry that strives around the forward HQ swarming out as soon as a unit fires on the HQ and they struggle even more
It s sad, but the only way to surely counter a FHQ with Ostheer is the mortar half track and his Napalm mortar. the building burns to the ground in less than one Minute. That´s why i always have a commander with this unit in my pool to Counter it.
The normal mortar depends too much on luck and can be easily countered with a russian mortar next to the FHQ.
Posts: 521
It s sad, but the only way to surely counter a FHQ with Ostheer is the mortar half track and his Napalm mortar. the building burns to the ground in less than one Minute. That´s why i always have a commander with this unit in my pool to Counter it.
The normal mortar depends too much on luck and can be easily countered with a russian mortar next to the FHQ.
There is also this. We don't need crazy overpowered city destroyers to keep Urban Defense in check.
Posts: 32
I still want the V1 from Coh1 back.
There is also this. We don't need crazy overpowered city destroyers to keep Urban Defense in check.
Posts: 4951 | Subs: 1
So I was digging though www.coh2-stats.com, looking at damage done to garrisons and I noticed katy and werfer do 1x penetration & .25x damage but stuka does .25x penetration and 1x damage. I'm not too familiar with coh2 mechanics but does this lead to any differences overall damage? Almost all other explosives are modified on damage when it comes to garrisons (except Sturmtiger as far as I can see)
Links to the pages if interested
Katyushka Panzerwerfer Walking Stuka
The reason the Stuka has less pen is because when it does pen an enemy tank it does a stupid amount of damage.
As in if you get lucky you can kill 3 Katyushas in one barrage, and give your stuka insanely high vet because of the amount of damage you did to a fuel costing unit.
Posts: 96
The reason the Stuka has less pen is because when it does pen an enemy tank it does a stupid amount of damage.
Which is unlikely, at least if coh2stats is correct. Stukka has 0.0 Penetration, all damage comes from deflect. As opposed to katyusha 50 pen. Deflect modifier is 0.2 which nets 160 Damage.
Katyushas are made of thin paper and die to small arms fire though, so no penetration needed here.
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The fastest way Iv always found to Vet my stuka's is go balls to the wall and keep it at your front, so the minute the enemy Katyusha starts firing you can return fire with your stuka.
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And when they actually added deflection damage, i was able to blow up a KV-8 that had a fourth of its health. A stuka shot at my kv-1 once, and me (thinking the kv-1 could simply laugh at the rockets) got my Kv-1 hit directly and it lost a decent amount of health, followed by a panther shell ending its existence.
And anything collapses a building in seconds these days...
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