If you were in charge of a Relic developer team....
Posts: 556
Posts: 954
Posts: 3103 | Subs: 1
Posts: 449
Posts: 106
The game itself needs a core overhaul and a redesign of its Faction/Gamemode functionality.
How feasible do you think that is? Do you think Relic has the manpower and time to handle a task as grandiose as this? I think that's far too ambitious for what they can do. Think realistically here.
Posts: 149
Abstain and this is why this poll is completely irrelevant and even more idiotic to simplify it into some sort of moral black and white choice, so sit down children we have some talking to do,apparently we have not pass the stage of being naive . Relic as a studio relies on a publisher like SEGA to fund games like coh. Relic may have "creative freedom" but sega is busniess that dictates the products priorities like coh2. You snobs have to understand that when it comes to releasing new content to generate more sales is far more important then spending money on a already sold product. The fact that companys like sega allow studios like relic to re visit and balance the game (which equals expenses) is great. The faster you understand that extra content is both healty for the studuo, the publisher and the consumer the faster you annoying whiners can grow up and join us in the grown up world. Often times its not up to relic when it comes to releasing products and time tables for balance, a infusion of money into any studio or publisher insures the future of the brand and product, so obviously content is more important, not to say that balance isnt its just not top priority.
this is it. and who doesn't like new stuff. you elite 1v1 guys should know better than us 4v4 scrubs that this game is never going to be e-sports unless they totally redid the whole damn game, which they won't, and i wouldn't want. new stuff = more money = allows them to work on the game more. pretty simple really. at no point can you ignore economics when it comes to considering anything. Balance isn't as bad as some of you guys make it out to be either. In my experience, RNG decides more games than balance and those are few and far between. Usually what decides a game is who made dumbass mistakes and who capitalized on them.
absolutely, more new stuff. i like new stuff, it breaks the meta too, so there is another plus. just imagine how blown to hell the meta will be if what we think that custom doctrines ends up being true. its better for us the consumer, since it allows more customization to your play style, and it makes relic money, which in turn allows them to keep making new stuff and patches. the definition of win-win.
Posts: 438
How feasible do you think that is? Do you think Relic has the manpower and time to handle a task as grandiose as this? I think that's far too ambitious for what they can do. Think realistically here.
I am thinking realisticly. They put out WFA.....they build 2 factions from the ground up; therefore, it is very plausible to revamp the 4 factions.
Posts: 106
I am thinking realisticly. They put out WFA.....they build 2 factions from the ground up; therefore, it is very plausible to revamp the 4 factions.
How long do you think it took them to plan, develop, and release WFA?
And you're leaving out one important aspect here... WFA allowed them to make money.
Entirely revamping all four factions is unrealistic.
Posts: 249
Posts: 656
Posts: 1094 | Subs: 20
- Revisiting existing content and making adjustments (example: unit balancing, map balance, bug fixes)
- Changing core functionality of the game (example: faction design, OBS, game modes)
All the way.
Posts: 438
How long do you think it took them to plan, develop, and release WFA?
And you're leaving out one important aspect here... WFA allowed them to make money.
Entirely revamping all four factions is unrealistic.
You are leaving out the fact that if new content is developed that the projected earnings can be in jeopardy because its no different than having a 2 0year old car that you add bondo and paint to and try to sell it as a 5 year old car. The core of the game is crucial to its lifespan. BTW: Sega revamped the core of Rome2 and took large amounts of time to fix it before continuing to pump out dlc....FYI Sega owns CoH2.
Posts: 1595 | Subs: 2
Posts: 438
Note I said a team, not the entire studio.
I understand, just pointing out that the Rome2 team had in fact managed to fix the core of the game. Thus its is attainable by Relics team if the pieces fall into place. Sega is what makes that comparison worthwhile because they own both
Posts: 2470
I'd fire the whole team except Cynthia
i'm not sure this is going to stay legal...
Posts: 4951 | Subs: 1
Every faction in the game needs much more unit diversity.
Posts: 1595 | Subs: 2
Posts: 4951 | Subs: 1
Note I said first priority.
I know
It just seems like the problems in this game overlap so much that it's extremely hard to pick were to start first, but I did pick core faction design in the poll!
Posts: 836 | Subs: 5
Livestreams
28 | |||||
6 | |||||
201 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger