A new solution to the Volksblob Issue
Posts: 432
Now OKW players say that they purchase lots of Volksgrenadiers and Panzershreks because they don't have many munitions sinks and that the Raketenwerfer just tends to be dumpy. Both points are valid.
Many Allied players find that Volksgrens are too strong and want the panzershrek removed but the Raketenwerfer buffed.
Now I'd like to offer a different solution.
Why not make the Stuka Zu Fuss vet-up much faster to achieve Vet-4 and its incendiary barrage faster?
It would mean that every time an incendiary barrage is used, it's 100-munitions down the drain that can't be spent on panzershreks. This would also give the OKW some vital anti-blob and anti-garrison ability as well as some area denial.
Posts: 545
Posts: 432
Let me get this straight, your only suggestion to fix the issue with a faction that blobs, is to change the veteran rate of a mid/late game unit for that factions advantage, and rely on the good will of the OKW players who blob and shrek spam, to use the 100 munitions elsewhere.
Pretty sure I recall many Allied advocates saying that they wouldn't abuse the hell out of artillery pieces like incendiary smoke and incendiary firebomb-strike so much if they had more sinks for their munitions.
It's less about good will and more about what tools the OKW has. Almost all of their offmap artillery has been nerfed into the ground, they don't have bunkers and FlaKvierling emplacements cost fuel and manpower, not munitions.
The only upgrades they can spend on are pintle mounted MG on vehicles (relatively few) mine-sweeper kits for Sturmpioneers, and of course weapons for doctrine specific units like the Panzer Fusilliers and the Infrared STG-44. They don't have many mines that aren't doctrinal. So of course the panzershrek being 90 or less muni with bulletins is going to be the most cost effective anti-vehicle option. Most other options take a bit too long or cost too much for little effect and delay their late game panther or king tiger which they rely upon.
I think if they purchase the Stuka zu Fuss often enough, then spending 100-muni on an ability that is a useful tool while also draining muni that would otherwise be spent on Panzershreks.
It's better out of the box thinking than your attempt at trolling is bringing to the table, and it's more constructive than saying "remove the panzershrek, nerf volks hard!"
Posts: 169
Posts: 4301 | Subs: 2
and i don't think this would solve anything.
Posts: 2053
and i don't think this would solve anything.
I think this is a great solution. We can also solve M1919 blobs and constant P47's with cheap, nondoctrinal USF AI mines available to RE's.
I foresee a 0.01% change in strategy, which makes it definitely worth it.
Posts: 545
Posts: 2280 | Subs: 2
Permanently BannedTo help blobs, buff stuka?
Posts: 8154 | Subs: 2
Posts: 432
While the Stuka/SturmTiger needs a veterancy tweak, this wouldn't solve anything at all.
How can any of you say with certainty that it wouldn't change anything if you aren't even willing to try it?
It's worth a test on the Beta server at the very least to see if it does impact the game.
Posts: 4951 | Subs: 1
Posts: 144
A solution to the Volks blob exists, it's called the IS2/Democharge/AA HT/B4/120 mortar/Scott/Literally any indirect fire in the game.
If these worked, no one would whine about Volks Blob.
Get a clue, and be less biaised.
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Posts: 471
Much lols were had in the reading of this post.
This with a carrot on top. (for Luvnest, obviously)
Posts: 432
Seriously there are like zero constructive posts in here and not a single person seems to be trying to contribute to an idea that would work beyond an "up" or "down" nerf/buff scale!
Posts: 17914 | Subs: 8
Lets cut his arms off and replace them with chainsaws, that'll help!
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