sWS Supply HT speed reduction
Posts: 738
Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.
Posts: 1484
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?
Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.
Read the thread above before you post. Clown car requires tech + Fuel to push. If the Sov player loses his scout car then he is 15 fuel and MP short.
Posts: 513
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?
Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.
I'm worried about your understanding of logic.
Posts: 738
Read the thread above before you post. Clown car requires tech + Fuel to push. If the Sov player loses his scout car then he is 15 fuel and MP short.
Read the thread above before you post, it's already been mentioned destroying the OKW truck will delay his ability to tech, heal and upgrade shreks.
Truck pushing is a high risk for average reward tactic, I've seen top level players fuck their early game because they lose the truck and then got eaten by quick vehicle play.
I'm worried about your understanding of logic.
Epic rebuttal friend, simply epic :^)
Posts: 621
Posts: 1595 | Subs: 2
Sigh. Some people need the longer explanation.
Sws truck 101: Early game
-You destroy his cover or push him around. The unit in question can't shoot so your SP has it easy on killing whatever.
-You use it to avoid a unit being able to get inside a building.
-It scouts early on.
-It blocks for your Kubel.
-It soaks small arm fire.
Against someone using truck push, you've to back up and relegate capping. If you spread out, he is just gonna force retreat 1 by 1 on your units. You have to expect a missmicro from him and overwhelm his position while avoiding getting supressed by the Kubel.
-.-.-.-.-.-.-.-.-
How to avoid being punished as OKW:
Your window timing is at 2 Volks + Kubel. At this point you've to know if you are facing T1, T2 or Con spam. USF can't punish you unless he goes for Elite Rifles or Dodge (similar timings to T1 M3)
SP + 2 Volks + Kubel: 1030mp
2CE + 2 Cons + M3 + T1: 1130mp
CE + 3 Cons + AT nades: 1015mp
Dodge timing is similar to M3 and i'm not sure if Elite rifles arrive as your 2nd or 3rd Rifle. Anyway against USF is really easy since they can't hoorah.
-.-.-.-.-.-.-.-.-.-
This basically shows that theres no risk early on as there is nothing that can realistically kill your SwS if you back up by the time you are making your 2nd Volks.
Can pretty much close the thread after this guy posted. Bang on.
Posts: 17914 | Subs: 8
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?
Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.
Slap 20 fuel cost on SWS struck itself and make OKW pay first 200mp and 50fuel to even be able to call SWS and you can push all you want.
Are you really that blind to not see that FREE unit ENSURING YOU WILL WIN first engagements is completely broken?
Allies don't have zookas/PTRS/AT nades the moment you have SWS truck contrary to shrecks and fausts against M20 and M3.
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Posts: 14
Posts: 1604 | Subs: 3
However, a FREE unit that literally has no way of being lost (unless you are a complete idiot) ensuring your first engagement is a victory is just stupid.
Here we see a "noob" being a "complete idiot."
Posts: 17914 | Subs: 8
Exception only confirms the rule.
Posts: 14
Here we see a "noob" being a "complete idiot."
LOL, that's what I mean. Seriously unless you are just being careless there is no way you are gonna lose that to a Conscript and Engineer
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Posts: 81
Because of sturms close range effectiveness, they can be easily picked off at a distance due to allies early game infantry and their mainly superiority in number and dps against early game weak okw volks (not saying their underpowered late game) but OKW's early recon role of the sWS HT helps prevent an early loss/retreat of OKW's first unit of the game.
However, they're pushing physics factor is a result of all COH vehicle physics, in the fact that they are physics blocks that cannot go through other units, hense must move them. Many COH vehicle have push/crush, so just bc it so happens that OKW have the earliest vehicle to do so means we must nerf that and not others?
Makes sense...
Posts: 4630 | Subs: 2
.. .
Dude... Please... Truck is not early game scout unit. Its not even a combat unit.
This is pure fail in design from Relic cause they did not forsee that people will use it to push out of the cover.
Thats why you have Kubel to help your SP, not truck.
This is building unit, not scout or combat. It negates hidden at guns, gives you 100% chances to win first engagement and few other issuses that truck is not designed to.
Posts: 81
Dude... Please... Truck is not early game scout unit. Its not even a combat unit.
This is pure fail in design from Relic cause they did not forsee that people will use it to push out of the cover.
Thats why you have Kubel to help your SP, not truck.
This is building unit, not scout or combat. It negates hidden at guns, gives you 100% chances to win first engagement and few other issuses that truck is not designed to.
100% chance? pleassee man thats a L2P issues there you know u can put infantry in garrsisoned buildings right?
Ive beaten man OKW truck pushers, and many times destroyed their truck as well which is essentially gg if you rush him quick enough.
However in the hands of a skilled player yes the truck can be op and on maps/capture points with no buildings it can be devestating for early game.
Not one of the biggest OKW balanced issues, but definitely not game breaking.
Posts: 670
you know u can put infantry in garrsisoned buildings right?
lol
Not one of the biggest OKW balanced issues, but definitely not game breaking.
I agree on the first part, but only because of OKW
Posts: 4630 | Subs: 2
Posts: 17914 | Subs: 8
100% chance? pleassee man thats a L2P issues there you know u can put infantry in garrsisoned buildings right?
Great idea!
All allied players have t do against OKW is spawn a building(because they are not everywhere on all maps) before sWs trucks comes in to not loose first engagement!
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