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sWS Supply HT speed reduction

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3 Mar 2015, 14:43 PM
#101
avatar of Rollo

Posts: 738

Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?

Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.
3 Mar 2015, 14:46 PM
#102
avatar of WingZero

Posts: 1484

jump backJump back to quoted post3 Mar 2015, 14:43 PMRollo
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?

Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.


Read the thread above before you post. Clown car requires tech + Fuel to push. If the Sov player loses his scout car then he is 15 fuel and MP short.
3 Mar 2015, 14:54 PM
#103
avatar of pugzii

Posts: 513

jump backJump back to quoted post3 Mar 2015, 14:43 PMRollo
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?

Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.


I'm worried about your understanding of logic.
3 Mar 2015, 15:12 PM
#104
avatar of Rollo

Posts: 738



Read the thread above before you post. Clown car requires tech + Fuel to push. If the Sov player loses his scout car then he is 15 fuel and MP short.


Read the thread above before you post, it's already been mentioned destroying the OKW truck will delay his ability to tech, heal and upgrade shreks.

Truck pushing is a high risk for average reward tactic, I've seen top level players fuck their early game because they lose the truck and then got eaten by quick vehicle play.

jump backJump back to quoted post3 Mar 2015, 14:54 PMpugzii


I'm worried about your understanding of logic.


Epic rebuttal friend, simply epic :^)
3 Mar 2015, 15:23 PM
#105
avatar of medhood

Posts: 621

Give the first conscript/rifleman squad an at grenade that will be gone after 3 minutes (it just poofs out like how falls poof in) that can also only be used on the truck the grenade is free to use aswell thus makes the truck go away
3 Mar 2015, 15:30 PM
#106
avatar of Napalm

Posts: 1595 | Subs: 2

Sigh. Some people need the longer explanation.

Sws truck 101: Early game
-You destroy his cover or push him around. The unit in question can't shoot so your SP has it easy on killing whatever.
-You use it to avoid a unit being able to get inside a building.
-It scouts early on.
-It blocks for your Kubel.
-It soaks small arm fire.

Against someone using truck push, you've to back up and relegate capping. If you spread out, he is just gonna force retreat 1 by 1 on your units. You have to expect a missmicro from him and overwhelm his position while avoiding getting supressed by the Kubel.

-.-.-.-.-.-.-.-.-

How to avoid being punished as OKW:
Your window timing is at 2 Volks + Kubel. At this point you've to know if you are facing T1, T2 or Con spam. USF can't punish you unless he goes for Elite Rifles or Dodge (similar timings to T1 M3)

SP + 2 Volks + Kubel: 1030mp
2CE + 2 Cons + M3 + T1: 1130mp
CE + 3 Cons + AT nades: 1015mp
Dodge timing is similar to M3 and i'm not sure if Elite rifles arrive as your 2nd or 3rd Rifle. Anyway against USF is really easy since they can't hoorah.

-.-.-.-.-.-.-.-.-.-
This basically shows that theres no risk early on as there is nothing that can realistically kill your SwS if you back up by the time you are making your 2nd Volks.


Can pretty much close the thread after this guy posted. Bang on.
3 Mar 2015, 15:35 PM
#107
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post3 Mar 2015, 14:43 PMRollo
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine?

Some people seem so blinded by OKW hate that they forget this and other problems are doubly worse and exploited even more in other factions.

Slap 20 fuel cost on SWS struck itself and make OKW pay first 200mp and 50fuel to even be able to call SWS and you can push all you want.

Are you really that blind to not see that FREE unit ENSURING YOU WILL WIN first engagements is completely broken?
Allies don't have zookas/PTRS/AT nades the moment you have SWS truck contrary to shrecks and fausts against M20 and M3.
3 Mar 2015, 17:20 PM
#108
avatar of Alexzandvar

Posts: 4951 | Subs: 1

No light vehicles should be able to push infantry.
4 Mar 2015, 07:46 AM
#109
avatar of SuperSonicFan

Posts: 14

Like every rational person has said, pushing is fine, honestly I like it as a game mechanic. However, a FREE unit that literally has no way of being lost (unless you are a complete idiot) ensuring your first engagement is a victory is just stupid. I'd say either reduce the HP so it will be at least possible to make it retreat, make the cooldown timer on it be full at beginning (similar to what they did to US Vet Rifles), or make it cost MP and reduce MP cost of building. It just has too good synergy with pushing infantry out of the way for Kubel to suppress and Sturms to wreck
5 Mar 2015, 13:13 PM
#110
avatar of AchtAchter

Posts: 1604 | Subs: 3

However, a FREE unit that literally has no way of being lost (unless you are a complete idiot) ensuring your first engagement is a victory is just stupid.


Here we see a "noob" being a "complete idiot." :snfCHVGame:

5 Mar 2015, 13:29 PM
#111
avatar of Katitof

Posts: 17914 | Subs: 8

I once killed tiger ace with PTRS, does that mean PTRS is awesome AT?
Exception only confirms the rule.
6 Mar 2015, 07:37 AM
#112
avatar of SuperSonicFan

Posts: 14



Here we see a "noob" being a "complete idiot." :snfCHVGame:



LOL, that's what I mean. Seriously unless you are just being careless there is no way you are gonna lose that to a Conscript and Engineer
6 Mar 2015, 13:04 PM
#113
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

it took over two minutes for him to lose that and he was using it like a fucking retard.
6 Mar 2015, 13:07 PM
#114
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

They should make the halftrack way more expensive but still a free call in. So you get crazy vet from damaging it
9 Mar 2015, 14:48 PM
#115
avatar of iDolize

Posts: 81

Do you guys think it is unfair/cheap that OKW has such an early game scouting vehicle/fence clearer?

Because of sturms close range effectiveness, they can be easily picked off at a distance due to allies early game infantry and their mainly superiority in number and dps against early game weak okw volks (not saying their underpowered late game) but OKW's early recon role of the sWS HT helps prevent an early loss/retreat of OKW's first unit of the game.

However, they're pushing physics factor is a result of all COH vehicle physics, in the fact that they are physics blocks that cannot go through other units, hense must move them. Many COH vehicle have push/crush, so just bc it so happens that OKW have the earliest vehicle to do so means we must nerf that and not others?

Makes sense...
9 Mar 2015, 15:29 PM
#116
avatar of Australian Magic

Posts: 4630 | Subs: 2

.. .


Dude... Please... Truck is not early game scout unit. Its not even a combat unit.
This is pure fail in design from Relic cause they did not forsee that people will use it to push out of the cover.

Thats why you have Kubel to help your SP, not truck.

This is building unit, not scout or combat. It negates hidden at guns, gives you 100% chances to win first engagement and few other issuses that truck is not designed to.
9 Mar 2015, 15:34 PM
#117
avatar of iDolize

Posts: 81



Dude... Please... Truck is not early game scout unit. Its not even a combat unit.
This is pure fail in design from Relic cause they did not forsee that people will use it to push out of the cover.

Thats why you have Kubel to help your SP, not truck.

This is building unit, not scout or combat. It negates hidden at guns, gives you 100% chances to win first engagement and few other issuses that truck is not designed to.


100% chance? pleassee man thats a L2P issues there you know u can put infantry in garrsisoned buildings right?

Ive beaten man OKW truck pushers, and many times destroyed their truck as well which is essentially gg if you rush him quick enough.

However in the hands of a skilled player yes the truck can be op and on maps/capture points with no buildings it can be devestating for early game.

Not one of the biggest OKW balanced issues, but definitely not game breaking.
9 Mar 2015, 15:37 PM
#118
avatar of TheSleep3r

Posts: 670


you know u can put infantry in garrsisoned buildings right?

lol
Not one of the biggest OKW balanced issues, but definitely not game breaking.

I agree on the first part, but only because of OKW
9 Mar 2015, 15:53 PM
#119
avatar of Australian Magic

Posts: 4630 | Subs: 2

You know that SP will wipe squad inside a building in a blink of an eye?
9 Mar 2015, 16:09 PM
#120
avatar of Katitof

Posts: 17914 | Subs: 8



100% chance? pleassee man thats a L2P issues there you know u can put infantry in garrsisoned buildings right?

Great idea!
All allied players have t do against OKW is spawn a building(because they are not everywhere on all maps) before sWs trucks comes in to not loose first engagement!
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