M2HB .50 Cal Machine Gun
Posts: 4951 | Subs: 1
Posts: 1595 | Subs: 2
Posts: 2053
Build multiple .50 cals.
But you might as well build as many rifles and give them all m1919's to suppress wherever they want and murder everything.
Its good but doesnt belong.
Because of this, its trivial for many people to make when you have much better stuff to buy that wont get annoyingly decrewed.
Nerf rifles, Kappa
Posts: 556
Posts: 1585 | Subs: 1
It's also the best machine gun in the game if you crew it with a powerful model unit like Shocks/Obers.
You want me to crew it with shocks/obers as American?
Why would you crew a weapon with Obers ever? Their DPS is all tied up in the MG34.
Also shocks on support weapons is also useless since their DPS is all at ranges <10 m. All you get is really high reinforcement costs and slightly more armor, which is partly negated by a received accuracy bonus the opposing side gets for free.
Blobs should be suppressed by a single MG if the blob walks right into it. It should not take multiple MG's to suppress an a-move blob. Without this feature punishment for blobbing is not very strong, as it is now, and requires huge amounts of micro and gimmicks (demo packs) to punish blobbers.
When you ask for multiple MG's to stop a blob you are asking me to put all my eggs in one basket, since the MG fields must overlap considerably to gain the advantage of both being present. As such the other player is quite capable now of a simple flank with minimal skill or talent required.
Posts: 4951 | Subs: 1
You want me to crew it with shocks/obers as American?
Why would you crew a weapon with Obers ever? Their DPS is all tied up in the MG34.
Also shocks on support weapons is also useless since their DPS is all at ranges <10 m. All you get is really high reinforcement costs and slightly more armor, which is partly negated by a received accuracy bonus the opposing side gets for free.
Blobs should be suppressed by a single MG if the blob walks right into it. It should not take multiple MG's to suppress an a-move blob. Without this feature punishment for blobbing is not very strong, as it is now, and requires huge amounts of micro and gimmicks (demo packs) to punish blobbers.
When you ask for multiple MG's to stop a blob you are asking me to put all my eggs in one basket, since the MG fields must overlap considerably to gain the advantage of both being present. As such the other player is quite capable now of a simple flank with minimal skill or talent required.
I said it was the best MG in the game due to the stats it gets from Shocks/Obers such as armor, accuracy, ect. Didn't really have much to say other than that, and I agree MG's should punish blobs.
Posts: 8154 | Subs: 2
I said it was the best MG in the game due to the stats it gets from Shocks/Obers such as armor, accuracy, ect. Didn't really have much to say other than that, and I agree MG's should punish blobs.
This is just a stupid idea, unless we are playing a year and half patch ago. You don't want to recrew support weapons with elite units, due to reinforcement cost.
Posts: 4951 | Subs: 1
This is just a stupid idea, unless we are playing a year and half patch ago. You don't want to recrew support weapons with elite units, due to reinforcement cost.
A .50 cal with a Pathfinder crew is insanely good due the accuracy modifier Path's get. Should you spam Pathfinders and .50 cal's? Of course not, but it's worth stating it's a okay idea.
Posts: 8154 | Subs: 2
A .50 cal with a Pathfinder crew is insanely good due the accuracy modifier Path's get. Should you spam Pathfinders and .50 cal's? Of course not, but it's worth stating it's a okay idea.
Theres a difference between crewing with pathfinders because you want to use the increased sight and doing so with Obers/Shocks (this is what you said).
Posts: 4951 | Subs: 1
Theres a difference between crewing with pathfinders because you want to use the increased sight and doing so with Obers/Shocks (this is what you said).
Obers have quite high model health and shocks have armor. So if you really want an MG that won't get it's gunner sniped in the first shot those are your options, that is all I was saying.
Posts: 1144 | Subs: 7
Posts: 4951 | Subs: 1
All infantry have the same model hp.Do Ober's have a received accuracy modifier or something? Because I notice they are quite durable.
Posts: 542
Do Ober's have a received accuracy modifier or something? Because I notice they are quite durable.
Yes they do, but so do several other units. Some units like Conscripts also have an increased modifier.
Posts: 1664
1 unlocks smoke grenade
2 +40% accuracy -25% weapon cooldown
3 -29% received accuracy Passive healing
4 -29% received accuracy now deals suppression
5 Sprint when out of combat
Posts: 4951 | Subs: 1
Posts: 315
My question is : why SHOULDN'T this MG have, say, 10 penetration?
This is the only MG in game locked behind teching. It was purposefully taken to be the heavy, .50cal monster (as opposed to .30cal which was in CoH1 and therefore a clear choice), which costs more than other MGs. It also has a reinforce cost closer to that of Sturmpio than of a Rifleman.
Meanwhile OKW get Kubel with no teching, no reinforce costs, and at arguably less price.
There is no reason why it should not shred light vehicles like MG42 with AP ability on. At least then I would be able to say "yeah okay, it's a bit lacking in direct infantry confrontation but its multipurpose role really makes up for the increased price".
It's in LT tier, after all.
This. For a T2 unit, it's no better and worse than Axis T1 units. That just ain't right. Again, for what it SHOULD be, a .50 gun, it should be better than the MG 34/42. My $0.02.
Posts: 1708 | Subs: 2
So when you crew an MG with say a vet5 ober it's basically an MG team made up four vet 0 obersoldaten entities (aka four 80hp entities) with the 1.25x received accuracy modifier from MGs.
however vet and modifiers could be bugged and its applying to entities when it shouldn't. nothing surprises me with this game might need to test it out.
Posts: 640 | Subs: 1
Posts: 8154 | Subs: 2
Do Ober's have a received accuracy modifier or something? Because I notice they are quite durable.
Obers:
Vet 0: 0.7 RA
Vet 4: 0.35287 (2.834 armor)
Shocks:
Vet0: 0.6666 (1.5 armor)
Vet2: 0.5533 (1.8 armor)
And i'm think theres no difference on which unit mans the MG, the only difference is the firepower of the crew and the resistance of it.
Posts: 1026
Livestreams
353 | |||||
25 | |||||
9 | |||||
3 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.602215.737+17
- 3.34957.860+14
- 4.1109614.644+10
- 5.275108.718+26
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM