New faction British??
Posts: 738
Posts: 17914 | Subs: 8
Maybe this is why relic have pushed back the balance patch
Expectation is the way to disappointment.
I wanted to explain why here, but anyone with smallest amount of common sense knows why and for some reason I still have faith in people.
Posts: 559
If the British are coming, please god leave the staghounds out of this game.
+1000
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Posts: 2238 | Subs: 15
Posts: 196
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Posts: 1802 | Subs: 1
Posts: 2238 | Subs: 15
Brits and there presence in game is one thing, their axis counterpart is another. What's it gonna be?
axis Iraq
http://en.wikipedia.org/wiki/1941_Iraqi_coup_d%27%C3%A9tat
Posts: 2115 | Subs: 1
but this game would turn into a giant balance mess super nova. be careful reliiiiiiiiic
Posts: 4630 | Subs: 2
Brits and there presence in game is one thing, their axis counterpart is another. What's it gonna be?
We already have OKW for eastern front unless its gonna be North Africa theme.
Posts: 830 | Subs: 2
British Expensive Commander Ability Pack
OKW Started Commander Ability Pack
OKW Expensive Commander Ability Pack
If the first word is the faction, British coming Kappa
Why not, it will be maybe nice.
Posts: 314
We'll see how this unfolds though, if the British are being relegated to commander doctrine then I'm going to have to mail Relic a letter, or make the trip to their company headquarters in Vancouver.
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"Another win for the CoH2 community"
"Finish 15 games..."
Posts: 1130
Still disappointed no japanese.
Posts: 923
It will probably have ok infantry that scales well but starts a bit weak. Having a couple semi-effective midgame units but in the end they will rely on hold until late when they get their heavy tanks.
LIKE EVERY OTHER GERMAN FACTION IN EVERY GARDENING GAME.
No hate to the brits but I fear how they are going to drag in a new axis faction.
Posts: 1122
Ofc, it should come at 1 cp to be balanced.
Posts: 1130
How much legendary command ace kubel with 5 vet stars -75% received damage modifier aura, permanent arp rounds and ability to launch v-2 rockets at enemy base would cost?
Ofc, it should come at 1 cp to be balanced.
That sounds a bit UP make it 0 cp
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