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If you could ask Relic one question...

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30 Jan 2015, 01:38 AM
#41
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

chance for an implementation of side armours?
30 Jan 2015, 02:13 AM
#42
avatar of Switzerland
Donator 33

Posts: 545

When do we get to know what the months of "Cool stuff is on the way!" was?

Considering AA only served the single player types, at quite the premium for an expansion.
30 Jan 2015, 02:15 AM
#43
avatar of Switzerland
Donator 33

Posts: 545

After these threads are done, I strongly recommend we make a thread to donate to Bloodnoks sanity and wellness. He is a OberModerator, totally Over Performing, and I like it for this COH2.org unit. :wave: Hi Nok, much loves! Keep it civil and Kubel people.

<444>3 Switzerland
30 Jan 2015, 05:20 AM
#44
avatar of ElSlayer

Posts: 1605 | Subs: 1

30 Jan 2015, 05:24 AM
#45
avatar of Natural

Posts: 26

When will we have replay ability like SC2. APM/rewind/etc. Just copy them, seriously.
30 Jan 2015, 08:23 AM
#46
avatar of JohnnyB

Posts: 2396 | Subs: 1

What time is it? :)
30 Jan 2015, 13:37 PM
#47
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

if you could go back to the beginning of coh2-development, which design decisions would you change and why?
30 Jan 2015, 13:43 PM
#48
avatar of _underscore
Donator 33

Posts: 322

Guys I can answer all of your questions. It's easy.

"At the current time we don't have anything to announce regarding this.
30 Jan 2015, 16:29 PM
#49
avatar of Napalm

Posts: 1595 | Subs: 2

Thanks, some really good questions in here.
30 Jan 2015, 16:31 PM
#50
avatar of Alexzandvar

Posts: 4951 | Subs: 1

When is the OKW minesweeper going to have the same range as the other ones?
30 Jan 2015, 18:45 PM
#51
avatar of Stafkeh
Patrion 14

Posts: 1006

Will Relic ever make a big change in faction design and call in meta?
I fear I already know the answer on this one :'(
30 Jan 2015, 20:28 PM
#52
avatar of Imagelessbean

Posts: 1585 | Subs: 1

What units do you consider to be under preforming, which over, and which are currently doing their job well? For those that are UP or OP what is your plan with these units?

Is it possible to have 3v3 and 4v4 run with a standard mod developed by Relic to help address balance issues without throwing 1v1 and 2v2 completely out of whack?

What is the time table to address problems with maps?

Why not just increase drop rate on war spoils and call it done? Why spend huge amounts of resources fixing a problem that could be addressed in one line of code?

Currently the micro required to play as Allies is much higher than for German, are there any plans to address this and how?

These were the ones I thought of right now. I would be interested in answers to any of these.
30 Jan 2015, 20:29 PM
#53
avatar of James Hale

Posts: 574

Why would you willingly employ the worst moderator in the history of the Internet?
30 Jan 2015, 20:33 PM
#54
avatar of WingZero

Posts: 1484

When will the USF get a Pershing Tank? :D
30 Jan 2015, 21:12 PM
#55
avatar of 5trategos

Posts: 449

WTF does Oorah mean?
30 Jan 2015, 21:13 PM
#56
avatar of Aerohank

Posts: 2693 | Subs: 1

Ask them why their balance team takes more than 6 months (and counting) to do what Cruzz does in 1 day.
30 Jan 2015, 21:17 PM
#57
avatar of James Hale

Posts: 574

When will the USF get a Pershing Tank? :D

Soon™ :D
30 Jan 2015, 21:20 PM
#58
avatar of 5trategos

Posts: 449

Can I sign your NDA?
1 of 19 Relic postsRelic 30 Jan 2015, 21:59 PM
#59
avatar of Bayard
Developer Relic Badge

Posts: 11 | Subs: 4

Can I have a job?


Job postings are listed here:

http://hire.jobvite.com/CompanyJobs/Careers.aspx?c=qds9Vfwt&cs=9myaVfwJ&;


sorry about the speed of the site. it's not run by us.

If you think you're qualified for one of those, and want to apply, ping me on this and I can send you a jobvite link. ( for some of those positions there is a referral bonus. )


30 Jan 2015, 22:05 PM
#60
avatar of Sikko
Patrion 14

Posts: 113

WTF does Oorah mean?


It's like the german "Hurraa!". Loosely translated it means "Yippie!".

So: "Yippie! We storm that popcorn-gun!"
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Today, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Today, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Today, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Yesterday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Yesterday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Yesterday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM

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