New USF Marine commander?
Posts: 17
This might be a game changer, but I think a passive ability for them could be that infantry would be able to swim. To balance this swimming infantry would be helpless and unable to return fire while swimming. Additionally If an infantry soldier carrying special weapons such as bar or bazooka is even shot at while in water there is a slight chance of them dropping it in the river in order to swim faster.
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By the way, remember that commander should not be "game changer".
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All commanders in CoH2 are game changers.
so true. most of them change an even game into an almost certain defeat
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Might as well have a DD upgrade for shermans just so they can cross puny rivers and lakes.
Interesting idea, but as far as I can tell rivers are just impass. Just like trees and buildings and steep hills. If you can ignore river impass, it'd probably ignore the others too and just phase through everything.
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Posts: 341
Interesting idea, but as far as I can tell rivers are just impass. Just like trees and buildings and steep hills. If you can ignore river impass, it'd probably ignore the others too and just phase through everything.
There are actually different kinds of impass, so it is do-able to a degree. But I doubt it will get implemented so talking about it is like asking for a perfect game.
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All commanders in CoH2 are game changers.
Especially soviet ones.
Posts: 1802 | Subs: 1
All commanders in CoH2 are game changers.
Well there shouldn't be, but unfortunately they are.
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add offshore arty kinda like the railway arty but have it come in kinda small clump but make it take a while to get there.
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We don't need anymore elite US infantry. Americans already have Paratroopers with LMG's that outclass any other unit; adding US Marines would give them two elite anti-infantry units and as a result the balance will be distorted.Uuummm... Obersoldaten, non doc unit.
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