What if i told you that the DP upgrade has more DPS than the Gren upgrade
Thats cause there are two of them
Posts: 612
What if i told you that the DP upgrade has more DPS than the Gren upgrade
Posts: 8154 | Subs: 2
It also takes away 2 normal rifles, doesn't snipe models half as good and costs more.
One would expect it to have at least something over LMG42.
Posts: 17914 | Subs: 8
Thx for the reminder. And you forgot it gives button to Guards... The point is that both LMG grens and DP guards are almost at equal DPS levels. Problem with Guards is the awful PTRS.
Posts: 1225
Ostheer:
Ost obviously needed a buff, so making T3 a bit better seems ike a good thing. Despite the lack of power of the faction itself, I always thought vetted LMG grens were too good, and with a nerf to shocks and snipers I think they should be brought back in line with other core infantry.
- nerf LMG42 dps.
- stug stubby requires T3 researched to be called in. Decrease AoE but increase health
- have the field howitzer fire more shells per barrage.
- buff panzergrens survivability.
- buff stug3 health.
- decrease sniper cost (to 300 or so).
Posts: 1585 | Subs: 1
- nerf mines. Have them work more like coh1 mines.
- remove 120mm mortar precision strike.
Posts: 721
Posts: 1802 | Subs: 1
Nerf mines? Do you mean reduce AOE of mines, because seriously a change to COH1 mines would buff them? Suppression was granted for hitting a mine in COH1. Also problem with mines is not AOE but squad clumping. Right now who cares anyway mine decloak bug makes them nearly useless.
not by just removing them from the game.
Posts: 1585 | Subs: 1
I loved the suppression effect of mines in vCoH, very effective for flank protection. In CoH2 explosives caused "Infantry reactions" but the removed it a couple of patches ago. I would love to see either reaction or suppression again.
Posts: 2742
Posts: 144
-IS2 also has stun chance. I fail to see why only 1 should be nerf.
-Blitz could be tone down, the maximum speed modifer of 1.5 to 1.25 or even less. Smoke can always be negated by attack ground.
-You can't remove vet4&5
-FlakHT is fine.
-Make trucks 100mp and reduce tech cost by 50mp. Now every truck represents a risk if someone use it for push/crush.
-Gren with LMG dps is fine.
Posts: 2
Posts: 1802 | Subs: 1
I have a suggestion.
I don't know if anyone talked about it here but the biggest advantage of OKW is the ability to build those imba buildings in the middle of the map. And I'm talking about the rally point.
Allies have to waste 2x time to get back troops in action. Usually they get overpowered because of the bigger numbers of foes.
Thx!
Posts: 4928
Posts: 1705
Grenadiers with LMG's are the backbone of Ostheer, a faction currently struggling to stay relevant. And you want to nerf this unit?
Posts: 2
This is never gonna change, because it's a basic WFA mechanic. Although in my humble opinion in 1s and 2s, base rushing is a risk you take and there are some good counters for it which has been discussed before. In 3s and 4s, well that's another thing.
97 | |||||
28 | |||||
16 | |||||
42 | |||||
15 | |||||
4 | |||||
3 | |||||
2 | |||||
1 |