combat engineers?
Nope, there was QQ thread that they are way too strong in the past and "that they got too much useful abilities".
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combat engineers?
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Barbwire (which is BTW crushed by Kubelwagen. Relic, why?)
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2cm flak emplacement , MG34, normal barbed wire, OKW mini howitzer, 76mm Zis?, Easy8 (It´s cost was too low, the unit itself is OK) Stug G
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Irregulars, partisans, T34(not ram), penals, PTRS, vehicle detection, Brummbar, KV-1, SU-76, M-42 AT gun, ML-20, AT gun camo, pretty much 50% of what soviets can do.Back during M. Deployment, people were complaining about StuPa OP in the steam CoH2 forum.
Every single ost unit except Brummbar was OP at one time for comparison, osttruppen included.
When it comes to OKW, only sturmtiger and IR HT.
USF pretty much like soviets, stuart, RETs, fighting positions, sherman, wolverine, PACK howi, HMG, M-20, both pathfinders, so again about 50% of what they can do.
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But to answer your question: "Merge".
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Every single ost unit except Brummbar was OP at one time for comparison, osttruppen included.
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Merge OP, too much utility.
It's a shame we don't have that kind level of wisdom anymore /s
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coh2 2012 beta razer wire fields
if anyone didn't play the beta, here's how they worked
you'd place it like german S-mines, and it would make a large field of wire that infantry would have to CRAWL under, making them really slow, you'd need a vehicle to crush, or a minesweeper kit to get rid of it.
it was hardly ever seen, never saw it used to any effect
and then they just removed it, instead of exploring it.
it was a really interesting design and they just gave it the good ol' middle finger.
it would be great against OKW blobs, wire + mortars or arty was fucking brutal
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I loved those fields. They are missed. But someone did say they were OP at some point. I remember when they took them out.
It was so useful for the Soviets...sigh...
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Ummm...
SU-76M, Armoured vehicle detection (ha), Conscript repair, 82mm mortar, that cloaking ability Jaeger infantry doctrine gets... KV-1....? Penals...?
Basically most of the Soviet tech tree has been rather underpowered, just a few units which are too good.
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And yet, I always felt that those wire fields were exactly what Ostheer had needed against masses of conscripts.
Relic has always had this uncanny ability to design factions with the flavor and function that fits the opposing side better. As in, for a random instance, ostruppen fit the 'conscript' role better than conscripts, and the soviet infantry supporting their maxims is very much a Wehrmacht flavor.
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