Some help with Wehr in 1v1
Posts: 824
I need some help against USF, watch the replay and any advice would be much appreciated.
My biggest problem is the Scott: That thing wipes EVERYTHING. Can't get close enough to Faust due to Bar blob covering and Scott killing on advance, hard to Pak40 it as well due to the same.
Then he can just spam P47s(3 times!) to hold my Tiger back and still kill it while it is in base.
Posts: 830 | Subs: 2
Only Jesulin in my opinion and he stream no many times. Maybe Giap too, but he streams no many times too ...
_________________
Ok, so if you play ostheer vs usf.
Your only chance to resist early game vs rifle is 2 mg42s + 3 grens.
t-2 ready for counter stuart or M20, AA HT.
If M20, make a 222.
If stuart, make a pak40.
If AA ht, make a pak 40.
After wait stug e and tiger Kappa
Make LMG on grens and in some map like semois summer, make a HT, really good for renforce because the map is small.
If he makes a scott, it's a real big chance for you, because he has no mobil counter of your stug e ... + sherman have a big better impact than scott, you can push with your inf and stug e easy.
Posts: 1024 | Subs: 1
Vs Stuart, you can also try counter it by SC with Faust or double SC but I think, in 1v1, it is waste of resources.
Anyway, it is special tactics I just recommend to build 4 grens, 2 hmg (mortar is also good choice on small maps) and 2 paks into what you want
Posts: 824
I also got some advice from another member of the forum on the replay thread, that I needed to push more for one point rather than spreading out. My micro is decent, but my map control I believe is where I am lacking. As Wher I am realizing that I need to group my stuff more and push with more of my army on one point, due to not having the large number of infantry that the Allies can afford early. I am used to playing OKW or Soviets where I can recruit lots of cheap early troops and spread out forcing the opponent to react widely. Gren squads just can't do that and need to be (I hate to use this term) blobbed towards a side of the map.
Posts: 62
Oh by the way it is Wehr.
Posts: 935
Posts: 824
If you looking for alternative tactics to fight the US try the Mechanised Assault Doctrine. Assault grenadiers let you counter riflemen earlier on, letting you focus on map control. Assuming that you have the doctrine.
Oh by the way it is Wehr.
Huh, might as well call it Ostheer, since I know how to spell that. My problem with Assault grens is that they don't scale well and smart USF players will back away from advancing Assault Grens. Plus at 280MP and 28 to reinforce they are a big manpower drain on already a very MP draining match.
I find that Ostheer just can't lose much, compared to any other faction. I mean OKW can build and lose the Kubel Wagon in the first 5 minutes and be fine, same with Cons or a M3 for Soviets and a Riflemen for USF. I just feel the effects of losing even one unit early with Ostheer so much more than with any other faction. From my experience of testing Assault Grens, they are a throw away unit once the first Bars come out, since they can't compete (They need a Stg44 upgrade or a Armor buff at Vet 2).
Here is a replay of a victory over Soviets with Mech Assault:
Posts: 131
Huh, might as well call it Ostheer, since I know how to spell that. My problem with Assault grens is that they don't scale well and smart USF players will back away from advancing Assault Grens. Plus at 280MP and 28 to reinforce they are a big manpower drain on already a very MP draining match.
I find that Ostheer just can't lose much, compared to any other faction. I mean OKW can build and lose the Kubel Wagon in the first 5 minutes and be fine, same with Cons or a M3 for Soviets and a Riflemen for USF. I just feel the effects of losing even one unit early with Ostheer so much more than with any other faction. From my experience of testing Assault Grens, they are a throw away unit once the first Bars come out, since they can't compete (They need a Stg44 upgrade or a Armor buff at Vet 2).
Here is a replay of a victory over Soviets with Mech Assault:
Forget Assault Grens...they are horrible. Going 3-4 grens into 1 MG is your safest bet. I open with 4 Grens then Tech tier 2 to be rdy for any vehicle play.
If you dont see an early M20 gor for the MG...if you do, get a Scout Car and the cannon upgrade.
You are also right about staying grouped up. And KEEP your Grens at Farthest range when fighting Riflemen...they are more efficient there. All you have to do as Oshteer early is hold on to a fuel and munis point. Choose one side of the map and keep your grens close to each other. Also s_mines can help ...place on fuel point.
As Quentin said...get LMGs and maybe a 5th Gren (or 2nd MG, but I prefer Grens)...some Paks (I get 2)....maybe a Stug E (if you go Mechanized) ...by the time you get StugE (around 10-12min) you should start to push US back and regain larger parts of the map.
Posts: 1705
Posts: 24
Mg and 2 or 3 grens and then mortar or another mg have worked for me
Posts: 4630 | Subs: 2
I don't make them at the beginning - I don't want my opponent to gain intel about my doctrine.
I usually go 2x Grens, 2x MGs and then Assault Grens, thery are awesome to capture points because your enemy will try to push you, where you have Grens and MG (to cut you or take your fuel) so to stop losing points he will send 1 squad which is perfect for Assault Grens. They are also great vs units inside buildings.
They are not frontline infantry. I'm using them as support unit and they are doing great in such role.
Versus USF I find only 1 option. Grens, Mgs and then double mortar. Without mortars it's gg but with mortars you can protect yourself really well.
My biggest problem is Sherman. I can't go for PzIV so I have to rely on Paks40 and this is most important thing to forsee when Sherman will strike so my two paks40 will be ready.
In late game when I get Elephant (on wide maps) it's gg for USF.
I find this doctrine (Elephant+AT mines+Stuka) as the best on maps like Langreska, you should try it.
Like said before, until 7-8min I'm pushed back really hard by USF but since double mortars it's completly different game. Mortars are deadly vs USF blobs.
Posts: 824
Posts: 65
Posts: 1705
Posts: 196
However, it loses to Pack Howitzers or Scotts, and doesn't much help against the biggest Problem with USF: Riflemen just straight-up overrunning you.
One more thing I'd like ton add is that the Puma from the Mobile Defense Doctrine is pretty good against USF vehicles, due to its high speed, and the low armor of USF vehicles. And the rest of that Doctrine isn't bad against the USF either.
Posts: 16
Posts: 91
Posts: 830 | Subs: 2
Livestreams
33 | |||||
18 | |||||
1 | |||||
14 | |||||
5 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
40 posts in the last month
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM