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russian armor

life threatening sound bug

8 Jan 2015, 10:55 AM
#41
avatar of Porygon

Posts: 2779

Information? It is passive ability of MG42.
8 Jan 2015, 11:27 AM
#42
avatar of Cyanara

Posts: 769 | Subs: 1

Yeah, this is an issue that has plagued me as long as I can remember. I'm genuinely worried about the affect it might be having on my hearing.

Feel free to give it a vote in the 'new and improved' bug tracker! :) It's currently sitting at the top of the Cosmetic Issues column.

https://trello.com/b/n9Gdhc9f/coh2-issue-tracker
8 Jan 2015, 11:50 AM
#43
avatar of ImSkemo

Posts: 444

i havent had this in 1000hours lucky me :) ( although i take out my headset every time railway artillery is called its way too loud )
8 Jan 2015, 12:02 PM
#44
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

jump backJump back to quoted post8 Jan 2015, 07:55 AMSlaYoU
I've had it happen to me once, or maybe twice. It probably has to do with your sound drivers, i mean, i see no other explanation why it happens on a daily basis for some people, and almost never for others. This being said, i have not launched CoH2 since a good two months now.


It seems highly improbable that it has to do with the sound drivers. The sound driver just relays the information delivered by the game to whatever output device is used. It has no influence on what sound-files are played or on when they are played.
8 Jan 2015, 23:37 PM
#45
avatar of willyto
Patrion 15

Posts: 115

After the last patch the sound changed a bit. I don't know what did they do but it still sounds randomly but now it does it in a different tone.
9 Jan 2015, 03:29 AM
#46
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



It seems highly improbable that it has to do with the sound drivers. The sound driver just relays the information delivered by the game to whatever output device is used. It has no influence on what sound-files are played or on when they are played.


um, they do, since the sound files are passed through and processed by the sound card drivers and then generated by the speaker drivers (bit of a pun there). if there's an issue with the drivers or a communication issue between the drivers and the software you can get problems.
10 Feb 2015, 14:46 PM
#47
avatar of The amazing Chandler

Posts: 1355

Just for you Relic with, dedicated with love.
Look at the replay or should i say listen at 29:49. There is your best bug/error or whatever in this game. Maybe if you download the replay you can analyse it and get to the bottom of this.

Replay

And just for fun, put headphones on and turn the volume up (like most of us do when we play the game) and enjoy this painful experience for your ears.

10 Feb 2015, 16:05 PM
#48
avatar of boc120

Posts: 245

I have never, not once, had this issue. I have seen/heard it happen to Stephenn several times though. Strange.
11 Feb 2015, 02:00 AM
#49
avatar of Rogers

Posts: 1210 | Subs: 1

I reported this along with numerous other players in the alpha. It cant be fixed apparently. Relic needs to stop shooting people.
11 Feb 2015, 02:17 AM
#50
avatar of Death's Head

Posts: 440

Maybe Relic is trying to get CoH2 into the "horror" genre search on steam by having "jump scares"?
11 Feb 2015, 02:22 AM
#51
avatar of steel

Posts: 1963 | Subs: 1

Maybe Relic is trying to get CoH2 into the "horror" genre search on steam by having "jump scares"?
Survival horror. Sound bugs are just as scary as necromorphs. :P
11 Feb 2015, 02:29 AM
#52
avatar of Death's Head

Posts: 440

Most of the blobs i've seen in 4v4s are much scarier than half of the horror games on steam.
11 Feb 2015, 02:40 AM
#53
avatar of _underscore
Donator 33

Posts: 322

Could people who never get this issue check their audio quality settings? There was some talk that it only happens if you run on High. No idea if this is true but it may help narrow it down if it is.

I did run on Low for a bit and didn't get it, but couldn't stand to keep it there very long...
More data required!
11 Feb 2015, 02:54 AM
#54
avatar of dpfarce

Posts: 308

This bug still around?

Wonder how long before Fox News claims someone had a heart attack playing COH2
11 Feb 2015, 04:25 AM
#55
avatar of 89456132

Posts: 211

I got this running on high. Are there any other bugs in programs that can cause physical damage to the user?
11 Feb 2015, 06:26 AM
#56
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Could people who never get this issue check their audio quality settings? There was some talk that it only happens if you run on High. No idea if this is true but it may help narrow it down if it is.

I did run on Low for a bit and didn't get it, but couldn't stand to keep it there very long...
More data required!


~~300 hours on max settings (well, maybe 50 of those were on my craptop) and i've never gotten it. i have an ASUS Xonar on custom drivers though.
11 Feb 2015, 07:10 AM
#57
avatar of RMMLz

Posts: 1802 | Subs: 1

I've had this on Medium sound quality as well.

(Creative HS-1000 virtual 5.1 USB Headset)
11 Feb 2015, 08:36 AM
#58
avatar of greeen

Posts: 4

Medium sound quality 700h in game and never had it.
11 Feb 2015, 10:06 AM
#59
avatar of TNrg

Posts: 640

Maybe Relic is trying to get CoH2 into the "horror" genre search on steam by having "jump scares"?


This seems to be the case, the next step is the 'make war not love' blood spatter skin pack :snfQuinn:
11 Feb 2015, 18:57 PM
#60
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

guys, a quick note, no one cares what your headset is if it's 1/4", 3.55mm, or 2.5mm. those run off the soundcard, whether it's integrated or discrete. if you have USB then it runs of something integrated, run through the headset soundcard (if it has one).

i'm not entirely sure how USB audio works but my understanding is that it comes off the motherboard (where the USB jacks are) instead of whatever else you have. also, USB audio sucks.
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