Login

russian armor

life threatening sound bug

7 Jan 2015, 13:20 PM
#21
avatar of Burts

Posts: 1702

I like this sound. Please keep iti in game. It contributes to the game being a massive joke and can provide some really funny moments when it happens to streamers.
7 Jan 2015, 13:28 PM
#22
avatar of Anarcy

Posts: 55

Citizens, be prepared! You don't know when it will strike again! :D


This might be the worst of it all. You dont know when it will hit you. If you keep thinking it might happen anytime, you go mad a little.
8 Jan 2015, 04:24 AM
#23
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i've never heard this before. what kind of sounds cards is everyone running? i have an ASUS xonar running on third party drivers in my desktop, where i spend the vast majority of my time, and a realtek integrated in my laptop.
8 Jan 2015, 04:28 AM
#24
avatar of SturmTigerGaddafi
Benefactor 355

Posts: 779 | Subs: 3



MASTER IT FOOLZ #MVGame
8 Jan 2015, 04:30 AM
#25
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

#scaring the shit out of gamers since beta

There's another thread somewhere (from about a year ago) in which P.Q. is asking for more information about this bug.
8 Jan 2015, 04:31 AM
#26
avatar of steel

Posts: 1963 | Subs: 1

MASTER IT FOOLZ #MVGame
Sorry, you're wrong. This is Unagi.:snfBarton:

8 Jan 2015, 04:33 AM
#27
avatar of SturmTigerGaddafi
Benefactor 355

Posts: 779 | Subs: 3

jump backJump back to quoted post8 Jan 2015, 04:31 AMsteel
Sorry, you're wrong. This is Unagi.:snfBarton:


Dat too #MVGame
8 Jan 2015, 04:34 AM
#28
avatar of braciszek

Posts: 2053

I always considered the boom as a badly recorded sound of a gunshot. I am also pretty sure that at least one person died from fright from this noise.
8 Jan 2015, 04:41 AM
#29
avatar of steel

Posts: 1963 | Subs: 1



Dat too #MVGame
Well played MVGame
8 Jan 2015, 04:58 AM
#30
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

It sounds like somebody whacking a really heavy gage, tightly strung wire with a sledgehammer, in an empty factory for really nice reverb. And somehow it is played at volume level 11, even though your computer's max is 10.
8 Jan 2015, 05:00 AM
#31
avatar of steel

Posts: 1963 | Subs: 1

It sounds like somebody whacking a really heavy gage, tightly strung wire with a sledgehammer, in an empty factory for really nice reverb. And somehow it is played at volume level 11, even though your computer's max is 10.
More like level 15. :snfAmi:
8 Jan 2015, 06:15 AM
#32
avatar of ZombiFrancis

Posts: 2742

This bug cost me a pair of speakers. I thank my lucky stars I didn't have my music set-up switched on when it happened. I take special care now to ensure they're safe from CoH2 before playing. One set of vintage speakers is enough to lose, I'm not going to risk another.
8 Jan 2015, 06:22 AM
#33
avatar of JpHetzer

Posts: 12

I'm getting this bug pretty much on a daily basis. Relic knows about it, it's been around since beta and has been reported plenty of times, but since they just keep asking for more info in the relevant threads and never really provide any further feedback, my guess is that they are not able to track it down and fix it. Given the potential hazards of the bug you'd think they'd put some effort into it. I have a friend who played the game on really loud volume with his new headphones when it first occured for him, and he claimed his ears were ringing for a day afterwards.
8 Jan 2015, 06:26 AM
#34
avatar of ZombiFrancis

Posts: 2742

Daily basis?

On a somewhat related note, what is your current strategy when playing?

I mean, I wonder if there's a specific unit or ability that is the root of the cause. It might help track down the bug.
8 Jan 2015, 06:57 AM
#35
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

#scaring the shit out of gamers since beta

There's another thread somewhere (from about a year ago) in which P.Q. is asking for more information about this bug.


It seems since then the sound file has changed since to me it doesn't sound the same as it used to. :D

Other than that it's still the same bug that's been plaging the game since the beta.
8 Jan 2015, 07:55 AM
#36
avatar of SlaYoU

Posts: 400

I've had it happen to me once, or maybe twice. It probably has to do with your sound drivers, i mean, i see no other explanation why it happens on a daily basis for some people, and almost never for others. This being said, i have not launched CoH2 since a good two months now.

PS: i remember it being a very loud gunshot with lengthy reverberation afterwards. Very realistic, if i weren't using headsets when playing, i could have wondered if it wasn't in the flat next door.
8 Jan 2015, 08:29 AM
#37
avatar of Mortar
Donator 22

Posts: 559

They found Fegelein.

8 Jan 2015, 08:33 AM
#38
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

I had it too, but it's gone now for many months. Hope i didn't spoke to soon tho. :S
8 Jan 2015, 08:44 AM
#39
avatar of The amazing Chandler

Posts: 1355



MASTER IT FOOLZ #MVGame


:rofl::rofl::rofl:

Very nice :D
8 Jan 2015, 10:05 AM
#40
avatar of RMMLz

Posts: 1802 | Subs: 1

This happens too often for me, first I thought it's because I use a USB headset, but it seems that everyone it experiencing this. I have already lost a few decibels of my left ear on other stuff, don't wanna lose more playing this game.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

840 users are online: 1 member and 839 guests
Hannibal
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49072
Welcome our newest member, Durddcdy23
Most online: 2043 users on 29 Oct 2023, 01:04 AM