Inviting vet squads to go there is great.
You could try BAR spam to kill them.
Damn it, should be DON'T
Posts: 4630 | Subs: 2
Inviting vet squads to go there is great.
You could try BAR spam to kill them.
Posts: 374
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Posts: 17914 | Subs: 8
Demos are a bit stupid imo. Everyone should have access to them or no one should have them.
At least make them targettable and destroyable by small arms once a minesweeper finds them.
Posts: 747
The problem with most 'antiblob counters' in the game, I think, is that they do alright vs blobs but really excel against single squads at the same time. Like the old KV8, for example- good blob smasher, but where the real issue was was the ability to eviscerate any lone capping squad, on retreat or otherwise.
Even worse, take the Greyhound. The canister is nominally an anti-blob weapon, but what ends up happening is that it roves around the map and obliterates any squad on its own- meaning that the only way to prevent that is to loosely blob up and do enough damage to destroy the M8 before it gets close. It's counterproductive and in a way, forces you to blob up to counter it.
Same with demos- good against blobs, near guaranteed kill on solo squads. 120mm, good vs blobs, randomly wipes single squads anyway. Tiger, good vs blobs, oneshots squads at the same time. B4, good against blobs, good against solo squads, good vs tanks, good vs everything really
Posts: 542
The problem with most 'antiblob counters' in the game, I think, is that they do alright vs blobs but really excel against single squads at the same time. Like the old KV8, for example- good blob smasher, but where the real issue was was the ability to eviscerate any lone capping squad, on retreat or otherwise.
Even worse, take the Greyhound. The canister is nominally an anti-blob weapon, but what ends up happening is that it roves around the map and obliterates any squad on its own- meaning that the only way to prevent that is to loosely blob up and do enough damage to destroy the M8 before it gets close. It's counterproductive and in a way, forces you to blob up to counter it.
Same with demos- good against blobs, near guaranteed kill on solo squads. 120mm, good vs blobs, randomly wipes single squads anyway. Tiger, good vs blobs, oneshots squads at the same time. B4, good against blobs, good against solo squads, good vs tanks, good vs everything really
Posts: 708 | Subs: 1
Demo charges are just fucking OP and it is bullshit that you can't defuse them with Minesweeper. If detected they should not be able to be blasted and than removed by Pioneers.
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Posts: 17914 | Subs: 8
And cost reduced to 10 muni?
Posts: 1963 | Subs: 1
This.
Don't waste time on people who do not even know how the game works.
Demo can be defused just as any other mine, risky, but doable.
Posts: 708 | Subs: 1
Pathetisch Post.
Don't waste time on people who do not even know how the game works.
Demo can be defused just as any other mine, risky, but doable.
Posts: 1963 | Subs: 1
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Once disarming starts he can't detonate it. Just disarm it when you are 100% certain he can't see you and do not know you are there.
Posts: 17914 | Subs: 8
This is not true, just tested it. I was disarming the demo, player could not see me was still able to detonate. This must be fixed.
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Did the animation started?
With mines you simply stand next to them and they disappear, with demos, pios need to actually kneel to disarm them.
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