Login

russian armor

Where is Soviet war machine

30 Dec 2014, 12:52 PM
#1
avatar of BartonPL

Posts: 2807 | Subs: 6

I remember that in Alpha stage (before the game release) there was ability that worked like in CoH1 for USA, but for soviets it gave you T34/76 each time you lost tank (up to 3 tanks?). so where did it go? :snfBarton:
30 Dec 2014, 12:58 PM
#2
avatar of steel

Posts: 1963 | Subs: 1

If you lose 3 T-34 sounds like something heavy is on the other side and a new T-34 might not help. I'm guessing it got scrapped probably to promote better unit preservation? Though it would be cool if it was still around
30 Dec 2014, 13:01 PM
#3
avatar of TheSleep3r

Posts: 670

It's still in the game.

Campaign mission 3.
30 Dec 2014, 13:35 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

It's still in the game.

Campaign mission 3.


yea you are right, I've even played this mission to check it, i was surprised that description said that this ability can replace up to 6 tanks :snfBarton:
30 Dec 2014, 13:56 PM
#5
avatar of Spielführer

Posts: 320

Relic scrapped so much good stuff from CoH1.

I miss the Allied War Machinery, good emplacements (not this shitty Flak-Emplacement that brings nothing), Flak 36 EightEight, booby traps like the ones you could set up in buildings and not those ones from Obersoldaten, Hummel, Jagdpanther, Inspired Assault or Zeal, For the Fatherland (nice for Defense Doctrine), where the fuck are the Rangers?, and and and...

There is so much Relic could do
30 Dec 2014, 22:07 PM
#6
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

but they won't, which is why you're on the blitzkrieg staff
30 Dec 2014, 22:31 PM
#7
avatar of boca

Posts: 31

No better way to spoil an otherwise-watchable match than going Allied War Machine and forcing your opponent to purposefully not kill your tanks!

But hell, bring it back, as long as activating it puts a giant :snfBarton: in the middle of the user's screen for the next 5 minutes.
31 Dec 2014, 02:02 AM
#8
avatar of NinjaWJ

Posts: 2070

I think it would be a fun ability to use. They should bring it back
31 Dec 2014, 02:08 AM
#9
avatar of RandomName

Posts: 431

If it comes with a good price it would be fine versus OKW.

I do not know how Ostheer is going to manage that T34 spam.
31 Dec 2014, 05:45 AM
#10
avatar of Enkidu

Posts: 351

Allied war machine was one of the most bitched about abilities in CoH 1, right up there with zombie grens. I thought we were trying to get away from mechanics that encouraged unit loss, negated unit preservation or forced stupid tactical stuff on your opponent (like intentionally not killing the enemy)
31 Dec 2014, 05:51 AM
#11
avatar of Porygon

Posts: 2779

jump backJump back to quoted post31 Dec 2014, 05:45 AMEnkidu
Allied war machine was one of the most bitched about abilities in CoH 1, right up there with zombie grens. I thought we were trying to get away from mechanics that encouraged unit loss, negated unit preservation or forced stupid tactical stuff on your opponent (like intentionally not killing the enemy)


Zombie Grens encourage unit loss because it turns cheap Volks into strong Grens.

AWM does not, it is just a play-save reload while you fucked up, with a cost. Axis can counter it with intentionally NOT shooting Allies armour, which is really fun to watch and play.
31 Dec 2014, 06:36 AM
#12
avatar of Ducati
Benefactor 115

Posts: 164

Allied war machine is such a horrid idea that I'm compelled to post.

NO!

Rewarding a player for throwing away units was not fun in the first game and it won't be fun in this one. There is no need for it.
31 Dec 2014, 09:46 AM
#13
avatar of BartonPL

Posts: 2807 | Subs: 6

Allied war machine was that OP? it could replace tank what you've lost up to 2, so it could be pershing or M8 for 200munitions so price was fair enough. Soviet war machine was giving you T34 for each lost medium or heavy tank and as we know T34 isn't that great
31 Dec 2014, 18:05 PM
#14
avatar of NinjaWJ

Posts: 2070

There will probably be an Axis War Machine in a future commander
31 Dec 2014, 18:57 PM
#15
avatar of Porygon

Posts: 2779

jump backJump back to quoted post31 Dec 2014, 18:05 PMNinjaWJ
There will probably be an Axis War Machine in a future commander


Elite armour doc should have it, it is overall a bad design doc.
31 Dec 2014, 22:49 PM
#16
avatar of Doomlord52

Posts: 960

It's gone because it was poorly designed. You can't have a game about unit-preservation and micro have a button that resurrects any lost units (even if for a short period of time).

Just use your tanks better and support them. T34-rush/spam is bad enough as it is; I don't even want think about what it would be like to kill 3-T34's only to have them all show up AGAIN 10 seconds later.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1005 users are online: 1005 guests
1 post in the last 24h
11 posts in the last week
27 posts in the last month
Registered members: 50002
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM