Where is Soviet war machine
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Posts: 670
Campaign mission 3.
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It's still in the game.
Campaign mission 3.
yea you are right, I've even played this mission to check it, i was surprised that description said that this ability can replace up to 6 tanks
Posts: 320
I miss the Allied War Machinery, good emplacements (not this shitty Flak-Emplacement that brings nothing), Flak 36 EightEight, booby traps like the ones you could set up in buildings and not those ones from Obersoldaten, Hummel, Jagdpanther, Inspired Assault or Zeal, For the Fatherland (nice for Defense Doctrine), where the fuck are the Rangers?, and and and...
There is so much Relic could do
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Posts: 31
But hell, bring it back, as long as activating it puts a giant in the middle of the user's screen for the next 5 minutes.
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Posts: 431
I do not know how Ostheer is going to manage that T34 spam.
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Allied war machine was one of the most bitched about abilities in CoH 1, right up there with zombie grens. I thought we were trying to get away from mechanics that encouraged unit loss, negated unit preservation or forced stupid tactical stuff on your opponent (like intentionally not killing the enemy)
Zombie Grens encourage unit loss because it turns cheap Volks into strong Grens.
AWM does not, it is just a play-save reload while you fucked up, with a cost. Axis can counter it with intentionally NOT shooting Allies armour, which is really fun to watch and play.
Posts: 164
NO!
Rewarding a player for throwing away units was not fun in the first game and it won't be fun in this one. There is no need for it.
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There will probably be an Axis War Machine in a future commander
Elite armour doc should have it, it is overall a bad design doc.
Posts: 960
Just use your tanks better and support them. T34-rush/spam is bad enough as it is; I don't even want think about what it would be like to kill 3-T34's only to have them all show up AGAIN 10 seconds later.
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