So OKW should not be able to build the KT if they lose the buildings that acts as a prerequisite for it?
Should Soviets likewise not be able to build anything from T3/T4 if they lose T1/T2?
VI B and Teching
2 Jan 2015, 20:38 PM
#41
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Posts: 93
3 Jan 2015, 03:36 AM
#42
8
Posts: 2470
only so long as those buildings are destroyed.
no, none of those units have a different tier for a prerequisite. the same is true for OKH and US.
no, none of those units have a different tier for a prerequisite. the same is true for OKH and US.
8 Jan 2015, 10:21 AM
#43
Posts: 1802 | Subs: 1
So OKW should not be able to build the KT if they lose the buildings that acts as a prerequisite for it?
Should Soviets likewise not be able to build anything from T3/T4 if they lose T1/T2?
You can't actually compare them. OKW trucks, specially Flak truck can be used to lock down huge areas of the map early game, and dealing with it is very challenging. Right now all you have to do it to place your flak base somewhere to control most of the map, hold the line with you blob and delay the game and TROLOLOLO with King tiger lat game. Although it's a big loss for OKW to lose that truck, it's not very punishing IMO.
8 Jan 2015, 11:07 AM
#44
Posts: 4928
Apparently, mediums are "against the design of OKW" so no dice there Alex. Just like how heavies are against the design of USF. Guess who got the better deal out of those design decisions, lol.
Nowhere did Relic ever say medium tanks were against OKW's design, and the Panzer IV was featured in multiple pre-release screenshots and map loading screens.
8 Jan 2015, 12:14 PM
#45
Posts: 332
Honestly, compared to the Panther I'd almost say KT is a "bad tank" Requires too much to tech to in comparison you could have 2 almost 3 Panthers by the time you can afford 1 King.
Panthers repair faster (mostly due to a lower HP Pool), Are faster, have longer range. - ok KT does more damage per shot and is better vs Infantry.
But I find cause of its very slow rotation/speed if the Pathing derps, 9 times out of 10 you'll lose the tank.
I'd honestly rather have a Panther and Sturmtiger over a KT, but that's just my preference lately.
It can be if you are mid way through building a Panther and a horde of allied tanks suddenly kill it and then take entire map control.
Panthers repair faster (mostly due to a lower HP Pool), Are faster, have longer range. - ok KT does more damage per shot and is better vs Infantry.
But I find cause of its very slow rotation/speed if the Pathing derps, 9 times out of 10 you'll lose the tank.
I'd honestly rather have a Panther and Sturmtiger over a KT, but that's just my preference lately.
Although it's a big loss for OKW to lose that truck, it's not very punishing IMO.
It can be if you are mid way through building a Panther and a horde of allied tanks suddenly kill it and then take entire map control.
8 Jan 2015, 13:11 PM
#46
Posts: 974 | Subs: 2
Currently you can build the VI B as soon as you have built all three buildings, regardless of whether or not they get destroyed. This needs to changes as it is impossible to prevent OKW from building the buildings (due to cheap teching costs) in any remotely close game. Furthermore, OKW can easily float with volk schrecks/obers (particularly with a forward t1/t3) until they shit out a VI B. This is very similar to the tiger ace in that you can punish someone for poor play and then have them magic out a very heavy unit.
The VI B should require all 3 buildings to be currently up in order to build.
One Faction player OKW lover says no! please give 100% fuel income!
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