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russian armor

A suggestion to fix Shrek Volk blobs

2 Jan 2015, 09:24 AM
#61
avatar of MarcoRossolini

Posts: 1042

Results may vary it seems, I'll still hold to my statement that everytime I've seen it used, either by me, by someone else or on me, the results have been pitiful.
2 Jan 2015, 09:39 AM
#62
avatar of y3ivan

Posts: 157

zis barrage at least the first shot usually (3/4 times) lands in the middle.

It may not be good in squadwipes, but it could really hurt OH and OKW support weapons especially since they are 4 men squads.

since the recent pak40 nerf, zis seems to be a slightly better choice due to the 6 men squad. Zis could survive a lucky 88 shot from a tiger killing at most 3/6 entities, IS2/ISU152 is just going to 1 shot the pak40

Its also contributes to the fact that 4men USF MG & at gun dont really work well when dealing with splash
2 Jan 2015, 09:44 AM
#63
avatar of BabaRoga

Posts: 829

Depends what you expect from it I guess. (MarcoRossolini)

I expect to bring down squad health down and kill model or two out of 3 squad group, lets say. If they decide to continue flank and walk through barage.
That opens opportunity for me to punish low health squads and do some fast and serious damage.
Or they decide to wait it out, which gives me time to bring reinforcements and/or reposition my troops.

Thats what I expect, and I more often than not achieve desired result.

Or I also find it useful to force HMG/squads out of green cover allowing me chance to close in or flank. etc, etc...
2 Jan 2015, 11:03 AM
#64
avatar of MarcoRossolini

Posts: 1042

@Babaroga,
sure, you're right about expectations, but I'd expect more for 60 munis. I don't think forcing a unit to move or killing a few guys is good enough for 60 munis.
2 Jan 2015, 11:06 AM
#65
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i'm not sure how effective it still is but for quite a while you could counter the OKH mortar with it and sometimes get wipes. it's really not a bad ability, it just cost 60mun per use instead of 240mp plus upkeep for a mortar team.
2 Jan 2015, 11:31 AM
#66
avatar of MarcoRossolini

Posts: 1042

i'm not sure how effective it still is but for quite a while you could counter the OKH mortar with it and sometimes get wipes. it's really not a bad ability, it just cost 60mun per use instead of 240mp plus upkeep for a mortar team.


"just" 60 munis?

Blimey, has getting banned from the Relic forums meant everygame I receive half munis?
2 Jan 2015, 13:31 PM
#67
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



"just" 60 munis?

Blimey, has getting banned from the Relic forums meant everygame I receive half munis?


isn't guard nades and other best infantry nades 45 muni?

60 muni is really not that much for what you get. its just very situational. i like to use it when they charge my zis.
2 Jan 2015, 22:25 PM
#68
avatar of austerlitz

Posts: 1705

Zis barrage is extremely good vs infantry blobs,especially firing from the darkness.Almost guarantee squadwipe or 2-3 models on 2 squads gone.
3 Jan 2015, 03:12 AM
#69
avatar of Puppetmaster
Patrion 310

Posts: 871

Zis barrage is extremely good vs infantry blobs,especially firing from the darkness.Almost guarantee squadwipe or 2-3 models on 2 squads gone.


If the Zis is in line of sight its pretty easy to avoid, since the first shot after the animation appears usually is just a regular shot. Just sidestep with your men and bam 60 muni wasted. I would still much rather have pak if only for the stun.
3 Jan 2015, 03:27 AM
#70
avatar of NinjaWJ

Posts: 2070

For AT purposes, i still thin the Pak is superior due to ROF. I love the barrage ability for the ZiS, but think about what tanks youre facing with these two AT guns. The ROF on the Pak40 is going to make more of a difference than the ZiS.
3 Jan 2015, 03:28 AM
#71
avatar of MarcoRossolini

Posts: 1042

Is the bug where if your ZiS loses a man the barrage stops even if its only fired a single shot still there? I see it every now and again still...

3 Jan 2015, 03:29 AM
#72
avatar of steel

Posts: 1963 | Subs: 1

Is the bug where if your ZiS loses a man the barrage stops even if its only fired a single shot still there? I see it every now and again still...

It is.
3 Jan 2015, 17:40 PM
#73
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Is the bug where if your ZiS loses a man the barrage stops even if its only fired a single shot still there? I see it every now and again still...



I think it is if one of the models gunning the weapon, not the rest of the crew.
3 Jan 2015, 18:17 PM
#74
avatar of TNrg

Posts: 640

A general idea on how to fix blobs: make blobs receive increased suppression - like 10-20%. Would really promote flanking and tactical gameplay instead of running forward and annihilating everything. Problem solved. Also Volks shouldn't have the schreck in the first place
3 Jan 2015, 18:24 PM
#75
avatar of VonIvan

Posts: 2487 | Subs: 21

Artillery Artillery Artillery, or IS-2 spam. Because Shreks sometimes have a hard time against it. Best things against shrek spam is either going 120s, or by getting a KV-8 and rushing his base.
3 Jan 2015, 18:25 PM
#76
avatar of steel

Posts: 1963 | Subs: 1

Artillery Artillery Artillery, or IS-2 spam. Because Shreks sometimes have a hard time against it. Best things against shrek spam is either going 120s, or by getting a KV-8 and rushing his base.
How about Demo charge of Blob Annihilator?:megusta:
3 Jan 2015, 18:29 PM
#77
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post3 Jan 2015, 18:25 PMsteel
How about Demo charge of Blob Annihilator?:megusta:

Well, Demos can work if A. He is stupid and doesn't get sweepers after the first demo or beforehand. B. You're able to lay it in a pretty damn good spot for the volk blob to be literally over it perfectly. So it's a 50/50 at times, but yeah it works too. :D
5 Jan 2015, 07:46 AM
#78
avatar of Rollo

Posts: 738

5 Jan 2015, 07:49 AM
#79
avatar of NinjaWJ

Posts: 2070

jump backJump back to quoted post5 Jan 2015, 07:46 AMRollo
Up the cost to 100 muni


it will still be spammed and blobbed, but it will just be a little harder.
5 Jan 2015, 09:10 AM
#80
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

- Disabled gain veteran with many squads together.
- Nerf Shrek. Somehow in order that it is not so effective against everything
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