Partisans are utter garbage
Posts: 1042
In the steam sale I bought partisan tactics...
Big mistake.
Partisans are worse than useless. They're a positive help to the enemy as I don't get shocks or guards instead. Even when armed with an MG-42 their damage is utterly pitiful and they drop like flies.
Despite spending 2 dollars on them, I still feel utterly ripped off by how pitiful the doctrine is. There are some advantages, their ability to lay down mines being their only saving grace, but the rest of it is such utter garbage that I shan't be using them in a while.
I won't even begin on their doctrinal German counterparts... (Stormtroopers, Fallshirmjagers and Jagers)
Something has to be done to make this doctrine slightly worthwhile.
Posts: 17914 | Subs: 8
Partisans are worthless, AT ones are ok, but AI ones as well as irregulars are trash-they are just barely useable against wehr, but against OKW they are not even competition.
Posts: 188
For some reason relic got a hard on implementing weaksauce infantry for allies while introducing terminators for axis.
Partisans are worthless, AT ones are ok, but AI ones as well as irregulars are trash-they are just barely useable against wehr, but against OKW they are not even competition.
I think you are using them wrong, Partisans are great for: killing a support weapon, spawning behind lines and capping and placing mines. If partisans are fighting infantry you are using them wrong. Also once they have served their usefulness get them killed so that your conscripts get the mg ect
Posts: 1042
I think you are using them wrong, Partisans are great for: killing a support weapon, spawning behind lines and capping and placing mines. If partisans are fighting infantry you are using them wrong. Also once they have served their usefulness get them killed so that your conscripts get the mg ect
Doesn't that go against the whole idea of unit preservation?
They cost roughly the same as a conscript squad.
Posts: 17914 | Subs: 8
I think you are using them wrong, Partisans are great for: killing a support weapon, spawning behind lines and capping and placing mines. If partisans are fighting infantry you are using them wrong. Also once they have served their usefulness get them killed so that your conscripts get the mg ect
Trust me, I'm not using them wrong.
They are good for mining everything up and back capping, but so are CEs and CEs are much more combat effective.
Partisans need to be able to stand up on their own, relic should either remove their DPS penalty that doesn't make any sense or make them 6 men squads, so they can take a hit.
Right now, they melt in seconds and hit like wet noodles, the only appealing part of partisan doctrine-female partisans, was removed from the game as well, so not much reason to go for them, which is sad, because I love both them and irregulars(and osttruppen, but these guys can actually stand up for their own right now).
Posts: 1963 | Subs: 1
Women are the most appealing part of the doctrine, huh.
Trust me, I'm not using them wrong.
They are good for mining everything up and back capping, but so are CEs and CEs are much more combat effective.
Partisans need to be able to stand up on their own, relic should either remove their DPS penalty that doesn't make any sense or make them 6 men squads, so they can take a hit.
Right now, they melt in seconds and hit like wet noodles, the only appealing part of partisan doctrine-female partisans, was removed from the game as well, so not much reason to go for them, which is sad, because I love both them and irregulars(and osttruppen, but these guys can actually stand up for their own right now).
How about 5 men for partisan? 6 men and they just take the conscripts role IMO.
Posts: 229
I had to rush my units left and right and wound up losing that game.
Posts: 578
it s because of relics Commander-spam doctrine. this has lead to many useless shit commanders. quantity but quality. the game is full of shit commanders.
Posts: 503
i think the problem is that ppl tend to use them in the role of conscripts and start to wonder why they die like flies. thats just wrong.
still... although its a nice idea for a commander, it sadly isnt very viable... you might get a win here and there, but the doctrine lacks most of the things the sovs need to compete
Posts: 658
So...
In the steam sale I bought partisan tactics...
Big mistake.
Partisans are worse than useless. They're a positive help to the enemy as I don't get shocks or guards instead. Even when armed with an MG-42 their damage is utterly pitiful and they drop like flies.
Despite spending 2 dollars on them, I still feel utterly ripped off by how pitiful the doctrine is. There are some advantages, their ability to lay down mines being their only saving grace, but the rest of it is such utter garbage that I shan't be using them in a while.
I won't even begin on their doctrinal German counterparts... (Stormtroopers, Fallshirmjagers and Jagers)
Something has to be done to make this doctrine slightly worthwhile.
I think it's an underrated commander (some people seem to be unable to play without their shocks and heavy tank call-ins).
This commander is not made for 1v1s IMO but it's useful in team games when your mate can get the heavy late game tanks and you just support him and distract the enemy.
For 160(I'm not 100% about the price) you get partisans for flanking team weapons, laying mines behind the enemy lines and cutting off territory.
They are not meant to be combat units.
The AT partisans are perfect for surprising your enemy while his tanks are getting repaired. They are also very good to get a last shot on a retreating vehicle and to At nade vehicles/tanks before you attack.
You shouldn't spawn partisans just to have more units on the field but when you really need them.
I wouldn't use partisans before you have the "spy network" ability which really helps to spawn partisans without any risk.
I once used AT partisans together with "spy network" and got a reloading Sturmtiger that way
Imagine there's a JT on the field and you are preparing a rush to destroy it: You can use spy network + AT partisans to attack the JT (maybe AT nade it) and to distract your enemy so that your main attack will be more successful.
There's one thing I would really like partisans to have: An ability to be removed from the map and getting back some.
Spawn some partisans, lay down mines and let them disapppear so that your enemy doesn't even know what's going on
It's a fun commander for those who like sneaky gameplay.
Posts: 4630 | Subs: 2
It would be great of Soviets have T34/85 or SU100 as non-doc units.
And while Partisants spawned behind lines is something correct - they are partisants, right? Falsch, Jager and Strom are werid units to spawn behind.
Posts: 219
But yes, like a poster pointed out before, partisans are extremely annoying to play against and i'd rather never see them viable in the current state of teletrasportaion technology.
Posts: 2487 | Subs: 21
Here's an example replay of them saving my arse:
Posts: 10665 | Subs: 9
I have only met a partisan-user once, and it was a true pain in the ass. All of a sudden an LMG spawns behind my lines and start raping my PAKs, then another spawns on some other place on the map and disturbs a lone capping gren squad...
I had to rush my units left and right and wound up losing that game.
Made me smile. Thanks
Posts: 3052 | Subs: 15
Posts: 2070
Posts: 186
Posts: 2070
Well it depends... if you remove every commande with shocks/guards/120mm/t-34-85/IS-2, I bet this doctrine would be used.
no one would play soviets after that
Posts: 8154 | Subs: 2
Posts: 4928
For some reason relic got a hard on implementing weaksauce infantry for allies while introducing terminators for axis.
It's because there was a shift in attitudes at Relic, don't act like it's because "oh they hate allies that's why". Partisans are weak because they come out of buildings, this design was made long before WFA. With WFA some attitudes changed, Fallschirmjagers, Jagers, and Stormtroopers were added, but old designed were not reconsidered.
Relic needs to look at the old armies, this doctrine included, and bring them up to par with what WFA introduced. Partisans need a way to sustain themselves in enemy territory, or at least an ability to refund themselves by walking off map and giving your MP back when their one-use job is complete.
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