HE barrage is replaced with AP barrage at vet 2.
on topic, I don't understand how u could remove rng from coh2. I also feel like mabey a mod should be created for competitive play that almost eliminates rng.
but I personally wont be viewing those games.
I like rng. and I am happy that coh2 literally runs on it
I think you're misunderstanding us. We're not saying to remove RNG from CoH 2. We're saying to remove RNG when, and only when, it has a negative impact on the game.
I like RNG too, and can respect the positive influences that it has on CoH 2. It adds to the replay value and it adds to the tactical depth of the game. It also sets CoH 2 apart from other RTS like SC2/WC2/AoE series, which is cool - and it is a nice nod to the war theme, because war is chaotic.
However, when RNG has the potential to swing games to such an extent as are possible right now. Losing numerous vet 3 squads throughout the game to a mechanic that neither you nor your opponent actually have control over is not in any way good game design. Like Lemon said, when I lose I want to feel like I got outplayed. Why? Because then I can look back and learn from my losses and continue to become a better player. I can respect the fact that my opponent was more skilled than me, or happened to play better that particular match. That is what promotes an esport scene and that is what promotes mutual respect between players and makes close games so exciting to watch - you can see the ways in which the players are trying to out-think and out-play each other. It is fun to be in those situations and fun to watch those situations.
Purchasing a squad wipe slot machine that you literally place in one spot and wait for it to 1 shot things, in my opinion, has no place in COH 2. The 81 and 82mm mortar are in a really good spot, I don't see why the 120mm and Pack Howi have to be outliers with the ability to 1 shot squads because "LOL SOME PEOPLE LIKE RNG."
Penetration over range, infantry combat, scatter on indirect fire, small arms fire etc etc are all good examples of RNG. There is plenty of good RNG in CoH 2 to keep it exciting - but you'll notice that players almost always have a way to influence/react to good types of RNG.
TL;DR - There is good and bad RNG. Why can't we promote good types of RNG and work to eliminate the bad RNG.
Side-note: other forms of bad RNG in my opinion include heavy engine damage/destroy from faust/AT nades/cheap mines, vehicle death crits, abandons, etc.