A-move SdKfz251/17 makes it fire before setup
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#reliclogic
Seriously, I don't mind if the AA HT sets-up while moving. That makes the whole 4 sec set-up mechanic less annoying.
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Vehicle is considered as "stopped" when you press S, not when you actually stop, therefore you start to set up while you still drive.
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It has a set-up time. You can use a trick (attack-move) to FIRE before you do any set-up time at all. That ain't right and should be fixed one way or the other. Either make it always need to set up before firing or remove the whole set-up time entirely.
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Feature.
Vehicle is considered as "stopped" when you press S, not when you actually stop, therefore you start to set up while you still drive.
Ah so hitting S just before a vehicle fires allows it full accuracy? That's good to know.
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lol I hope those of you that are calling it a feature are trolling.
I never troll when it comes to stats and mechanics
Its a feature and Mr. Someguy understood it right mmkay
It should still fully setup before shooting, just not fully stop before setting up.
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Posts: 306
Feature.
Vehicle is considered as "stopped" when you press S, not when you actually stop, therefore you start to set up while you still drive.
Completely agreed, therefore as mentioned it is also firing when the S is pressed...
#RELICALWAYSRIGHT
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lol I hope those of you that are calling it a feature are trolling.
It has a set-up time. You can use a trick (attack-move) to FIRE before you do any set-up time at all. That ain't right and should be fixed one way or the other. Either make it always need to set up before firing or remove the whole set-up time entirely.
i think it is a bug affecting the flaktrack and the AA halftrack of the USF. THere is a way to make it move in "half-set up" so it fires almost instantaneously when it stops.
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tired it again. was fixed
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It doesn't set up at all. It's moving, then it starts firing, then eventually it sets up. That can't be right.
That's not how it works.
When you amove with flakht, it will start setting up during the move, and when it reaches the exact point where you attack moved it to, it will stop, and either finish the remaining setup or start immediately firing if it was setting up long enough while moving.
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In either case, I think it needs to be made so it has to fully be stopped before the set up timer starts.
why? 4 seconds is long enough imo. it used to be 3 (2 with vet). i think it was increased because relic cant fix how the setup works.
i also think that makes kind of sense . the crew would prepare themselves/the weapon before they reach their intended destination rather then wait till the driver has found the perfect parking spot
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why? 4 seconds is long enough imo. it used to be 3 (2 with vet). i think it was increased because relic cant fix how the setup works.
i also think that makes kind of sense . the crew would prepare themselves/the weapon before they reach their intended destination rather then wait till the driver has found the perfect parking spot
It was increased to 4 because tear down time was removed so it can quickly react to threat and escape.
It was put to 4 seconds as well to put emphasis on it being defensive vehicle, not offensive one.
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It was increased to 4 because tear down time was removed so it can quickly react to threat and escape.
It was put to 4 seconds as well to put emphasis on it being defensive vehicle, not offensive one.
thats what relic claims. i think its far more likely they cant change the way stop orders interfere with setup so they piled another second on top of the 3 it already had
anyways do you really think its too strong because it is able to skip a portion of the setup time?
when playing vs okw i barely see anyone use this thing with great effect. i myself love using it and would probably use it less if it worked any other way (its mobility is still far from that of the USF AA HT)
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Its got alot of firepower and if you want to save your stuff from dying you have to run right next to it (b/c its going to chase you if you run away)and mess with its min range to make it packup, pretty risky b/c if you fail you stand a high chance of losing a squad, even one at full hp.
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