Fantasy Faction XII: Light AFV
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http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units
http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry
http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry
http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry
http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns
http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire
http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery
http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles
http://www.coh2.org/topic/27799/fantasy-faction-ix-medium-tank
http://www.coh2.org/topic/27982/fantasy-faction-x-artillery
http://www.coh2.org/topic/28119/fantasy-faction-xi-tank-destroyer
Builder Unit: Sturmpioneers OKW 58%
Core Infantry: Grenadiers Ostheer 32%
Elite Infantry: Obersoldaten OKW 28%
Unlockable Upgrade: IR STG 44 OKW 47%
Machine Gun: MG42 Ostheer 50%
Indirect Fire: 120mm Soviet 50%
Direct Fire: PaK-40 Ostheer 67%
Light Vehicle: Puma OKW 35%
Medium Tank: Panzer IV OKH 27%
Artillery: B4 203mm Howitzer Soviet 33%
Tank Destroyer: M36 Jackson 39%
Faction now looks like this:
T0: Sturmpioneers
T1: Grenadiers, MG42
T2: PAK 40, Puma
T3: Panzer IV
T4: Obersoldaten, M36 Jackson
CP2: 120mm Mortar
CP3: IR STG
CP8: B4
We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage
Tech structure will be similar to OKH, but costs will not necessarily be the same
Breakdown is:
OKW 5
OKH 3
Sov 2
USF 1
Now, light AFV.
I am taking out the very lightest of vehicles (Ambulance, M3, Kubel etc) and adding in the light tanks
Posts: 3552 | Subs: 2
On field reinforcement + Flak Conversion.
There are options that give you either of those, but not both
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Posts: 476
-Wrecks infantry
-Fast speed, small target size
-Somewhat cheap
-Can kill light vehicles reliably (luchs cannot)
-Recon mode
-Capture mode harassment
To OP: Why there are same vehicles in light vehicle poll?
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God, that ability is just awesome
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Posts: 542
PzII please.
It is a good vehicle, but it will come extremely late with T4 in this faction, as it will have the Ostheer teching system. If the fuel prices are also to be normalized for OKW units, it will mean 75 fuel for the Luchs; in comparison to Ostwind still not outrageous, but something to consider. Considering this I don't understand why there are so many votes for the Luchs.
Posts: 3552 | Subs: 2
T70 of course!
To OP: Why there are same vehicles in light vehicle poll?
Most vehicles are in two polls because it is hard to draw clear lines
Posts: 3552 | Subs: 2
Posts: 74
T70 of course!
-Wrecks infantry
-Fast speed, small target size
-Somewhat cheap
-Can kill light vehicles reliably (luchs cannot)
-Recon mode
-Capture mode harassment
To OP: Why there are same vehicles in light vehicle poll?
T-70 would be the obvious option if this faction don't have puma(winner of the light vehicle poll) already, Puma is better against vehicles and Luch is better against infantry. Puma sight range makes Recon mode pointless and capture mode alone is not enough to justify T70.
It is a good vehicle, but it will come extremely late with T4 in this faction, as it will have the Ostheer teching system. If the fuel prices are also to be normalized for OKW units, it will mean 75 fuel for the Luchs; in comparison to Ostwind still not outrageous, but something to consider. Considering this I don't understand why there are so many votes for the Luchs.
Because nobody is really clear on Tech/Resource of this faction and the OP did a really poor job explaining the them. Check the MG poll to see that OP said that this faction can jump tech(T1-T3/T2-T4,etc) like Sov.
It doesn't strike me that this faction needs more AI, especially not AI that costs fuel
OKW have the best MP only AI option(Ober) yet Luch was still used a lot even in high level play. There are just some time you need that mobile & small arm resistant AI AFV to take care of snipers/mortars, flank AT guns shielded by MGs, chase down retreating squads etc.
Posts: 229
Edit: And now i see that this isn't an ostheer style tech structure and in that case i regret not voting for it.
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Posts: 74
Loooking at the choices so far, there's an extremely concerning lack of AT...
Faust+Pak40+Puma should be enough AT until Jackson hit the field. Super heavies that Jackson+Pak40 can't handle can be B4ed.
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