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Fantasy Faction XII: Light AFV

What Light AFV?
Option Distribution Votes
5%
0%
5%
8%
11%
0%
43%
3%
0%
3%
0%
3%
19%
Total votes: 37
Vote VOTE! Vote ABSTAIN
15 Dec 2014, 16:54 PM
#1
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

In another back and forth fight the Jackson finally edged out the IV/70 for the Tank Destroyer Slot with 39% meaning the US finally get on the scoreboard

http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units

http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry

http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry

http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry

http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns

http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire

http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery

http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles

http://www.coh2.org/topic/27799/fantasy-faction-ix-medium-tank

http://www.coh2.org/topic/27982/fantasy-faction-x-artillery

http://www.coh2.org/topic/28119/fantasy-faction-xi-tank-destroyer

Builder Unit: Sturmpioneers OKW 58%

Core Infantry: Grenadiers Ostheer 32%

Elite Infantry: Obersoldaten OKW 28%

Unlockable Upgrade: IR STG 44 OKW 47%

Machine Gun: MG42 Ostheer 50%

Indirect Fire: 120mm Soviet 50%

Direct Fire: PaK-40 Ostheer 67%

Light Vehicle: Puma OKW 35%

Medium Tank: Panzer IV OKH 27%

Artillery: B4 203mm Howitzer Soviet 33%

Tank Destroyer: M36 Jackson 39%

Faction now looks like this:


T0: Sturmpioneers

T1: Grenadiers, MG42

T2: PAK 40, Puma

T3: Panzer IV

T4: Obersoldaten, M36 Jackson

CP2: 120mm Mortar

CP3: IR STG

CP8: B4


We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage

Tech structure will be similar to OKH, but costs will not necessarily be the same

Breakdown is:

OKW 5
OKH 3
Sov 2
USF 1

Now, light AFV.

I am taking out the very lightest of vehicles (Ambulance, M3, Kubel etc) and adding in the light tanks
15 Dec 2014, 16:58 PM
#2
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

I said the M5 Halftrack last time and I will say it again:

On field reinforcement + Flak Conversion.

There are options that give you either of those, but not both
15 Dec 2014, 17:15 PM
#3
15 Dec 2014, 17:50 PM
#4
avatar of l4hti

Posts: 476

T70 of course!
-Wrecks infantry
-Fast speed, small target size
-Somewhat cheap
-Can kill light vehicles reliably (luchs cannot)
-Recon mode
-Capture mode harassment


To OP: Why there are same vehicles in light vehicle poll?
15 Dec 2014, 17:54 PM
#5
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Voted for Greyhound :D

God, that ability is just awesome :lol:
15 Dec 2014, 19:25 PM
#6
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I voted t70 because its a light vehicle that can do damage and complements our current t3 quite wel. The reason I picked it over a luchs is because the y70 comes much earlier, and is capable of engaing slightly heavier armor, while retaining its anti-infantry.
15 Dec 2014, 19:30 PM
#7
avatar of gokkel

Posts: 542

PzII please.


It is a good vehicle, but it will come extremely late with T4 in this faction, as it will have the Ostheer teching system. If the fuel prices are also to be normalized for OKW units, it will mean 75 fuel for the Luchs; in comparison to Ostwind still not outrageous, but something to consider. Considering this I don't understand why there are so many votes for the Luchs.
15 Dec 2014, 19:44 PM
#8
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

jump backJump back to quoted post15 Dec 2014, 17:50 PMl4hti
T70 of course!

To OP: Why there are same vehicles in light vehicle poll?


Most vehicles are in two polls because it is hard to draw clear lines
15 Dec 2014, 19:49 PM
#9
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

It doesn't strike me that this faction needs more AI, especially not AI that costs fuel
16 Dec 2014, 17:49 PM
#10
avatar of Doomgunner

Posts: 74

jump backJump back to quoted post15 Dec 2014, 17:50 PMl4hti
T70 of course!
-Wrecks infantry
-Fast speed, small target size
-Somewhat cheap
-Can kill light vehicles reliably (luchs cannot)
-Recon mode
-Capture mode harassment


To OP: Why there are same vehicles in light vehicle poll?


T-70 would be the obvious option if this faction don't have puma(winner of the light vehicle poll) already, Puma is better against vehicles and Luch is better against infantry. Puma sight range makes Recon mode pointless and capture mode alone is not enough to justify T70.

jump backJump back to quoted post15 Dec 2014, 19:30 PMgokkel


It is a good vehicle, but it will come extremely late with T4 in this faction, as it will have the Ostheer teching system. If the fuel prices are also to be normalized for OKW units, it will mean 75 fuel for the Luchs; in comparison to Ostwind still not outrageous, but something to consider. Considering this I don't understand why there are so many votes for the Luchs.


Because nobody is really clear on Tech/Resource of this faction and the OP did a really poor job explaining the them. Check the MG poll to see that OP said that this faction can jump tech(T1-T3/T2-T4,etc) like Sov.

It doesn't strike me that this faction needs more AI, especially not AI that costs fuel

OKW have the best MP only AI option(Ober) yet Luch was still used a lot even in high level play. There are just some time you need that mobile & small arm resistant AI AFV to take care of snipers/mortars, flank AT guns shielded by MGs, chase down retreating squads etc.
19 Dec 2014, 13:18 PM
#11
avatar of GuyFromTheSky

Posts: 229

The Luchs at T4 with an ostheer style tech structure would very rarely get used, i think. It's amazing at its current place but i don't think it would fit in this faction.

Edit: And now i see that this isn't an ostheer style tech structure and in that case i regret not voting for it.
19 Dec 2014, 13:51 PM
#12
avatar of MarcoRossolini

Posts: 1042

Loooking at the choices so far, there's an extremely concerning lack of AT...
19 Dec 2014, 16:31 PM
#13
avatar of Doomgunner

Posts: 74

Loooking at the choices so far, there's an extremely concerning lack of AT...


Faust+Pak40+Puma should be enough AT until Jackson hit the field. Super heavies that Jackson+Pak40 can't handle can be B4ed.
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