Luvnest's state of the game report
Posts: 412
In short, we're fecked ted
Relic don't appear to have either the resources or ability to fix longstanding issues in a timely manner, and the recent new content, WFA, made things worse if anything, performance wise and from a faction design point/balance.
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+1
PD: nevermind. THERES NO SIDE ARMOR! CAPSLOCK!
Posts: 1355
Can i add something?
3 AT Guns (maybe except the PAK40) cant stop 1 Heavy Tank(IS2,ISU,KT).
So you are forced in a way to get a Heavy yourself.
Give the AT Guns some love please!
P.S. I like the RNG but it is too much in COH 2.
Posts: 658
- OKW Flak emplacement completely making recon runs useless, base defenses too strong, FLAK HQ taking on T34 with ease.
What do you mean exactly?
Are those small 2-cm flak emplacements too strong vs planes or do you mean the 3.7 cm Flak on top of the HQ? I've actually never seen them shooting down planes very fast. Both seem to be very uneffective vs recon runs.
What are the base defences too strong against?
Very good list though. Well done.
Posts: 1094 | Subs: 20
What do you mean exactly?
Are those small 2-cm flak emplacements too strong vs planes or do you mean the 3.7 cm Flak on top of the HQ? I've actually never seen them shooting down planes very fast. Both seem to be very uneffective vs recon runs.
What are the base defences too strong against?
Very good list though. Well done.
First of all, Why does OKW has Flak emplacements in their base that counter any base inspection (such as light vehicles or even medium tanks) compared to any other faction. Why do they have anti air right from the start and on top of that, superb anti light vehicles capabilities. OKW Flak HQ aswell, it can take on even allied medium tanks.
My recon run lasts not more than one sweep before beeing shot down (and hopefully wipes a squad or two while doing so )
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Posts: 2070
Posts: 976
There is no such thing as side armor in COh2. UNFORTUNATELLY !!
And I use this occasion to ask for it. We need Side armor values, different from rear armor values. Side armor values should be somewhat close to actual rear armor values, while rear armor values need to be lower. I am pretty sure that if the side armor would be implemented, we will see less whining from Allied fanboys. It would be realistic, it would be cool. Why don't they do it? Why this wasn't done from beginning?
Side armor is a must. It would increase the positional game and increase the tactical value of flanking.
Posts: 935
Riegel mines give guaranteed immobilize and according animation (caterpillar is ripped)
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Posts: 578
Very well stated, every single one of these points is spot on. I really hope this gets the attention it deserves.
Relic is ignoring most of the Problems since 1,5 years.
Posts: 74
Good stuff, agree with pretty much everything.
One thing I'd add to bugs, very often I click the retreat button and nothing happens...
With regards to 30 muni abilities... I've not seen them doing heavy engine crits recently at all (there may have been a patch or something to get rid of them), perhaps that's just my experience, I agree with your suggestion none the less.
(cool to see my thread mentioned )
I have had Panther & KTs getting heavy engine crits from Cons AT nade in the last few days, don't have the replay handy but they still happen.
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Totally agree with the OP. Thanks, Luvnest!
+1
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Posts: 101
Really hard to disagree with any of that ('xept the side armor ofc )
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Luvnest
Riegel mines give guaranteed immobilize and according animation (caterpillar is ripped)
And that's good. The purpose of the Riegel is to immobilize an enemy tank. You get yourself a mine for 50 munitions and you get what you paid for. That's consistent.
With the Soviet mine or the OKW mine you have to pray once you got hit if you received an heavy engine damage or just a regular one. This is wrong in my opinion.
Posts: 344
- All this squadwipe potentional. I like how my units are set up behind cover, but they have to leave this formation on open ground and spread out a bit more!
- Side and Rear armor too much armor: Please reduce the side and Rear armor of tanks, especially of the super heavy ones, so flanking actually is rewarded.
I think Panther reverse speed is to fast. Curently it can drive faster backward then a T-34 or Jackson forward which make flanking a good Panther player almost impossible. It can even "Blitzkrieg" backwards and use smoke. It isn't even realistic as Panther had 7 gears forward but only 1 backward. It was able to go only 4 km/h in reverse.
Here Panther had only few HP:
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