Guard
Posts: 186
Posts: 17914 | Subs: 8
Considering how abusive 3 sniper+ Guards is on open maps, I'd say no....
Umm, you realize that people use snipers in this strat, because guards are completely unable to pull their weight?
Guards are the closest soviets have to working, effective front line infantry and they still need help from snipers if they want effectively kill stuff.
Posts: 2184 | Subs: 2
or they need a buff (and leave their doctrine)
in their current state they are not worth their MP, ammunition and CP
Posts: 186
Umm, you realize that people use snipers in this strat, because guards are completely unable to pull their weight?
Guards are the closest soviets have to working, effective front line infantry and they still need help from snipers if they want effectively kill stuff.
No... 3 snipers work because guards can effectively deter all vehicles from closing in with button and PTRS...Once lategame comes in ZIS, mines and ISU provides additional anti-armor support while snipers eliminate axis capping power... Guards support the snipers, not the other way around... l2p....
Posts: 186
Posts: 2053
Lets make LMG's lose DPS the more they are used.
To simulate the rapid redundancy of the PTRS.
Posts: 431 | Subs: 1
Well in real life they were elite units created to fight at frontline ex. 8th Guards Army was composed of soldiers who defended Stalingrad, 9th Guards Army was composed of Soviet paratroopers.
It's video game about war. It's not ww2 simulator.
Posts: 431 | Subs: 1
If they are not design to fight at frontline, which inf I should use for it? Cons? Penals?
Maxims, mortars, shocks, snipers which are supported by guards list goes on and on ...
Posts: 4630 | Subs: 2
Maxims, mortars, shocks, snipers which are supported by guards list goes on and on ...
So... Support weapon should be my main inf while main inf should be support one?
I'm confused.
Posts: 8154 | Subs: 2
So... Support weapon should be my main inf while main inf should be support one?
I'm confused.
Welcome to Company of Heroes 2 soviet faction.
Posts: 1617
Posts: 186
So... Support weapon should be my main inf while main inf should be support one?
I'm confused.
Would you rather have your support weapons have 4 man with lower dps and long setup time?
Posts: 4630 | Subs: 2
Would you rather have your support weapons have 4 man with lower dps and long setup time?
I would rather have 1 MG which can cover 150degree than 3 MGs which can cover same area.
Posts: 2070
Posts: 1276
Posts: 2053
The unit undepreforms for its cost, while it has AT capability, these are easily negated by German heavy armor as well as long range accuracy nerf. This unit losses to obers, volks, 2 gren squads, and other medium armor. They are only good aginst light armor and come out at 2 cp and require a 120 muni upgrade cost for a gun they can loose if they loose to many models. The unit comes out too late, is easy to counter, is a muni sink, and is a more expensive con squad with dp's and light AT.
75 muni* but the AT rifles still weigh them down. They have little purpose existing in the game.
Posts: 2070
Posts: 17914 | Subs: 8
What if PTRS had Target Weak Point
That actually makes sense, since its pretty much what PTRS operators were trained for, aiming at tanks weak spots to immobilize it or kill the crew.
Posts: 1484
Posts: 17914 | Subs: 8
What do you guys think about Guards with PPSH and PTRS?
That no such ting exists, unless you mean assault guards with ppsh and SVTs.
The weapons guards have are ok, their effectiveness is not.
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