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russian armor

Guard

1 Dec 2014, 16:36 PM
#41
avatar of Rupert

Posts: 186

Considering how abusive 3 sniper+ Guards is on open maps, I'd say no....
1 Dec 2014, 16:40 PM
#42
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post1 Dec 2014, 16:36 PMRupert
Considering how abusive 3 sniper+ Guards is on open maps, I'd say no....


Umm, you realize that people use snipers in this strat, because guards are completely unable to pull their weight?

Guards are the closest soviets have to working, effective front line infantry and they still need help from snipers if they want effectively kill stuff.
1 Dec 2014, 16:58 PM
#43
avatar of Crecer13

Posts: 2184 | Subs: 2

or make Guard not doctrinal (and leave them unchanged)
or they need a buff (and leave their doctrine)
in their current state they are not worth their MP, ammunition and CP
1 Dec 2014, 17:16 PM
#44
avatar of Rupert

Posts: 186



Umm, you realize that people use snipers in this strat, because guards are completely unable to pull their weight?

Guards are the closest soviets have to working, effective front line infantry and they still need help from snipers if they want effectively kill stuff.



No... 3 snipers work because guards can effectively deter all vehicles from closing in with button and PTRS...Once lategame comes in ZIS, mines and ISU provides additional anti-armor support while snipers eliminate axis capping power... Guards support the snipers, not the other way around... l2p....
1 Dec 2014, 17:17 PM
#45
avatar of Rupert

Posts: 186

double post, delete plz
1 Dec 2014, 17:31 PM
#46
avatar of braciszek

Posts: 2053

So....

Lets make LMG's lose DPS the more they are used.

To simulate the rapid redundancy of the PTRS.
1 Dec 2014, 17:53 PM
#47
avatar of VIPUKS

Posts: 431 | Subs: 1



Well in real life they were elite units created to fight at frontline ex. 8th Guards Army was composed of soldiers who defended Stalingrad, 9th Guards Army was composed of Soviet paratroopers.



It's video game about war. It's not ww2 simulator.
1 Dec 2014, 17:54 PM
#48
avatar of VIPUKS

Posts: 431 | Subs: 1



If they are not design to fight at frontline, which inf I should use for it? Cons? Penals? :foreveralone:


Maxims, mortars, shocks, snipers which are supported by guards list goes on and on ...
1 Dec 2014, 18:27 PM
#49
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post1 Dec 2014, 17:54 PMVIPUKS


Maxims, mortars, shocks, snipers which are supported by guards list goes on and on ...




So... Support weapon should be my main inf while main inf should be support one? :mellow:

I'm confused.
1 Dec 2014, 18:40 PM
#50
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2





So... Support weapon should be my main inf while main inf should be support one? :mellow:

I'm confused.


Welcome to Company of Heroes 2 soviet faction.
1 Dec 2014, 18:42 PM
#51
avatar of Thunderhun

Posts: 1617

I'd rather make them a costy long-mid range effective anti-infantry unit that could sacrifice AI for AT (PTRS upgrade). Even the in-game description says they are elite infantry. :P
1 Dec 2014, 18:55 PM
#52
avatar of Rupert

Posts: 186





So... Support weapon should be my main inf while main inf should be support one? :mellow:

I'm confused.


Would you rather have your support weapons have 4 man with lower dps and long setup time?
1 Dec 2014, 18:57 PM
#53
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post1 Dec 2014, 18:55 PMRupert


Would you rather have your support weapons have 4 man with lower dps and long setup time?


I would rather have 1 MG which can cover 150degree than 3 MGs which can cover same area.
1 Dec 2014, 19:16 PM
#54
avatar of NinjaWJ

Posts: 2070

Just because snipers + Guards is good, doesn't mean Guards should be left unchanged. It seems more of an issue with snipers + faction design itself



1 Dec 2014, 19:30 PM
#55
avatar of Mittens
Donator 11

Posts: 1276

The unit undepreforms for its cost, while it has AT capability, these are easily negated by German heavy armor as well as long range accuracy nerf. This unit losses to obers, volks, 2 gren squads, and other medium armor. They are only good aginst light armor and come out at 2 cp and require a 120 muni upgrade cost for a gun they can loose if they loose to many models. The unit comes out too late, is easy to counter, is a muni sink, and is a more expensive con squad with dp's and light AT.
1 Dec 2014, 19:36 PM
#56
avatar of braciszek

Posts: 2053

The unit undepreforms for its cost, while it has AT capability, these are easily negated by German heavy armor as well as long range accuracy nerf. This unit losses to obers, volks, 2 gren squads, and other medium armor. They are only good aginst light armor and come out at 2 cp and require a 120 muni upgrade cost for a gun they can loose if they loose to many models. The unit comes out too late, is easy to counter, is a muni sink, and is a more expensive con squad with dp's and light AT.


75 muni* but the AT rifles still weigh them down. They have little purpose existing in the game.
1 Dec 2014, 19:48 PM
#57
avatar of NinjaWJ

Posts: 2070

What if PTRS had Target Weak Point :D :D :D
1 Dec 2014, 20:03 PM
#58
avatar of Katitof

Posts: 17914 | Subs: 8

What if PTRS had Target Weak Point :D :D :D


That actually makes sense, since its pretty much what PTRS operators were trained for, aiming at tanks weak spots to immobilize it or kill the crew.
1 Dec 2014, 20:11 PM
#59
avatar of WingZero

Posts: 1484

What do you guys think about Guards with PPSH and PTRS?
1 Dec 2014, 20:15 PM
#60
avatar of Katitof

Posts: 17914 | Subs: 8

What do you guys think about Guards with PPSH and PTRS?

That no such ting exists, unless you mean assault guards with ppsh and SVTs.

The weapons guards have are ok, their effectiveness is not.
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