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russian armor

Frag nade Fun

23 Nov 2014, 22:58 PM
#1
avatar of beemer8

Posts: 104

Another empty thread ? :D
Well 3 7% range incrase bulletins for usf Is pretty funny. They can throw just about as far as a rilfe nade :D I suggest if you can. To try it out with early nades. No one expects the range ;-)
23 Nov 2014, 22:59 PM
#2
avatar of Govin

Posts: 7

wtf ;S weird shizz i cant set up this thread some error 500 pops up


http://cloud-4.steampowered.com/ugc/38607600657278830/406F9FFAE9400E566FB2DBDA78F406DB24132DD2/

vet 3 riflemen + x3 frag nade biulletin

how come that soldier throw grenade further than he shoot.works as intended relic :D
23 Nov 2014, 23:13 PM
#3
avatar of beemer8

Posts: 104

I really hope they don't neef this. But they probabyy will. So till then im going to keep having some fun with it :D ... now that the secert is out :'(
23 Nov 2014, 23:14 PM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

Hot damn, looks like that rifleman was a pro-baseball player back home.
23 Nov 2014, 23:20 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Thats indeed intriguing and surprising.

Who actually uses USF nades?
23 Nov 2014, 23:22 PM
#6
avatar of beemer8

Posts: 104

Uh.. its part of my core usf build atm :D and the range messes with peoples heads :D. But ita still got a fuse time so I guess its not totaly op, just unexpected
Usf grenades got one of the biggest aoe for grenades. An early wipe really gives you a big advantage, with the new grouping i have wiped mutiple mgs with just 1 nade :D
23 Nov 2014, 23:51 PM
#7
avatar of Govin

Posts: 7

smoke nade has even better range
24 Nov 2014, 01:48 AM
#8
avatar of FappingFrog

Posts: 135

Broken allies op nerf everything, as you can see im an axis fanboi
24 Nov 2014, 10:55 AM
#9
avatar of Mr. Someguy

Posts: 4928

If you stack 2 T-34 ram bulletins, this happens:



The outer-ring of the circle is normal ramming range. Sadly I do not have 3 to stack.
24 Nov 2014, 11:29 AM
#10
avatar of gokkel

Posts: 542

I wonder why German infantry won't get nade throwing range increase bulletins. Better get some bulletins that let me save 1,5 munition on my Fallschirmjäger Smoke grenades and 10% call in recharge on my Jagdtiger!
24 Nov 2014, 12:15 PM
#11
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i think they should probably change the system to a single bulletin that makes a significant difference. it's either that or remove the few that are worth it stacked.
24 Nov 2014, 13:32 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post24 Nov 2014, 11:29 AMgokkel
I wonder why German infantry won't get nade throwing range increase bulletins. Better get some bulletins that let me save 1,5 munition on my Fallschirmjäger Smoke grenades and 10% call in recharge on my Jagdtiger!


Because this is already insane range

Grenadiers
Veterancy 2
+25% Range on Rifle-grenade
24 Nov 2014, 13:35 PM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post24 Nov 2014, 11:29 AMgokkel
I wonder why German infantry won't get nade throwing range increase bulletins. Better get some bulletins that let me save 1,5 munition on my Fallschirmjäger Smoke grenades and 10% call in recharge on my Jagdtiger!

Vet2 grens lob rifle nades further then they can see.
25 Nov 2014, 10:03 AM
#14
avatar of gokkel

Posts: 542

I had more the other German infantry in mind than Grenadiers, you sure have a point for those.

Surely Volksgrenadiers would profit from such a bulletin.
25 Nov 2014, 18:25 PM
#15
avatar of Snipester
Patrion 39

Posts: 102

jump backJump back to quoted post23 Nov 2014, 23:20 PMKatitof
Thats indeed intriguing and surprising.

Who actually uses USF nades?


This is a joke, right? Smoke grenades alone are worth it. So nice vs. MGs and even Obers.
25 Nov 2014, 18:38 PM
#16
avatar of Napalm

Posts: 1595 | Subs: 2

Very worth it.
25 Nov 2014, 18:44 PM
#17
avatar of steel

Posts: 1963 | Subs: 1

We've seen what happens to the grenade's range. Now imagine molotov.











:snfBarton::snfMarcus:
25 Nov 2014, 18:46 PM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post25 Nov 2014, 18:44 PMsteel
We've seen what happens to the grenade's range. Now imagine molotov.

:snfBarton::snfMarcus:


Still broken animation. It's like "Hey You! Look! I'm throwing something but if you move it won't hurt You!"
25 Nov 2014, 18:50 PM
#19
avatar of steel

Posts: 1963 | Subs: 1



Still broken animation. It's like "Hey You! Look! I'm throwing something but if you move it won't hurt You!"
Still works if you can throw it a mile. Imagine the reaction of the opponent seeing a bottle of lit up petrol flying through the air.:snfAmi:
25 Nov 2014, 18:50 PM
#20
avatar of Burts

Posts: 1702

molotov is similar with 3x 7% range bulletins.
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