Login

russian armor

Blobbing

PAGES (8)down
24 Nov 2014, 08:06 AM
#81
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Blobbing is so easy to punish as every faction. In 1v1 especially if you just blob around you will never have any map control at all.

If you have a problem with the kubel, volks, or obers, then maybe it's because those units are just overpowered and need to be toned down. The act of blobbing itself is not what's overpowered.
24 Nov 2014, 08:12 AM
#82
avatar of RMMLz

Posts: 1802 | Subs: 1

That's the point, Volks suck early game (they literally SUCK on their Kar98s) but when you give them schreks they become invincible. That's the broken thing IMO, you have to damage vehicles and gain vet for late game where they roam around crush everything in their path. They should be a bit more effective early game (more damage maybe), but not that hard to kill later on. A nerf for schreks long range accuracy is also needed, with vet 5 it's like they are firing a Javelin homing missile.
24 Nov 2014, 08:24 AM
#83
avatar of Sierra

Posts: 432

jump backJump back to quoted post24 Nov 2014, 07:59 AMVaz
Did you do actual math sierra? Those numbers look made up. My daughter starts doing that when she can't figure something out.



Yes Vaz, I actually did the math. I'm not a mathematical genius per se but these are pretty small numbers and it's pretty basic addition.
24 Nov 2014, 08:29 AM
#84
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post24 Nov 2014, 08:06 AMRomeo
Blobbing is so easy to punish as every faction. In 1v1 especially if you just blob around you will never have any map control at all.

If you have a problem with the kubel, volks, or obers, then maybe it's because those units are just overpowered and need to be toned down. The act of blobbing itself is not what's overpowered.


I don't know if blobs are so easy to punish. It's a pretty effective strategy.
And anyway: OKW Blob > any other blob.
24 Nov 2014, 09:00 AM
#85
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post24 Nov 2014, 08:29 AMJohnnyB


I don't know if blobs are so easy to punish. It's a pretty effective strategy.
And anyway: OKW Blob > any other blob.


It requires some modicum of coordination to execute, but when you can do it it's easy.



24 Nov 2014, 10:39 AM
#86
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Nov 2014, 06:19 AMSierra
Panther comes at 490mp + 175fuel, you also need to place the Either the Mechanized HQ or the Medical FHQ which both cost 200mp + 40fuel each, and the Schwerer Panzer HQ for 200mp + 80fuel. In the end to acquire your first Panther costs 890mp + 295fuel! and that's when you're not delaying your teching by purchasing any vehicles whatsoever!

Now if you were to do a little math to calculate what that would be with 100% fuel and muni rather than 66% and 80%, that would be like 890mp + 315-325 adjusted fuel costs.


I'm not sure what your math is, but 315-325 isn't accurate. The actual cost around 443 Fuel for the first Panther tank, because 443 - 33% = 295.

24 Nov 2014, 10:56 AM
#87
avatar of Sierra

Posts: 432



I'm not sure what your math is, but 315-325 isn't accurate. The actual cost around 443 Fuel for the first Panther tank, because 443 - 33% = 295.



I was trying to estimate what an additional 33% fuel would add on to 295 which I estimated to be 315-325 fuel. If it's 443 fuel, then that's an even bigger disparity and only serves to further my point.


I told you I was no mathematical genius. ;D


OKW needs every bit of power it gets. Otherwise the resource starvation is completely unnecessary and unjustified for mediocre performance in units.
24 Nov 2014, 11:00 AM
#88
avatar of StephennJF

Posts: 934

U ned halp wit ur CoH2 meth homewrk?



Ur welcum! :snfCHVGame:
24 Nov 2014, 11:07 AM
#89
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Nov 2014, 10:56 AMSierra
I was trying to estimate what an additional 33% fuel would add on to 295 which I estimated to be 315-325 fuel. It's it's 443 fuel, then that's an even bigger disparity and only serves to further my point.


I neglected to factor in OKW's starting fuel, of 40. If we discount the starting fuel, it lowers the minimum fuel for the first Panther to 255. This means it's actually closer to 383 fuel. I knew 443 seemed unusually high, considering they feel like they get Panthers before Ost (they do). I apologize for my error.
24 Nov 2014, 11:10 AM
#90
avatar of Sierra

Posts: 432



I neglected to factor in OKW's starting fuel, of 40. If we discount the starting fuel, it lowers the minimum fuel for the first Panther to 255. This means it's actually closer to 383 fuel. I knew 443 seemed unusually high, considering they feel like they get Panthers before Ost (they do). I apologize for my error.



You gotta consider also the timers for their SwS HQ Halftracks to arrive.

That's going to artificially delay the panther as well.

In any case that first panther is critical and it will be extremely difficult to go after it without delaying it.



So they will rely on their infantry to do the job.
Phy
24 Nov 2014, 13:17 PM
#91
avatar of Phy

Posts: 509 | Subs: 1

I'm against blobbing, i'm not gonna discuss about if it's strat or not -these is not the point-. Blobing just makes the game more boring, less tactical and introduces more random to the win -yeah, assume it, killing blobs its not about skill it's only about killing stuff with luck -using mines, demo, barrage or artillery-.
In coh1, for USA, getting more than 4 rifles totally drained you the incoming MP. I dont think is that dificult to introduce a penalty of incoming MP for repeating units -the number subject about if it's doctrinal or callin unit- and would certainly force players to use combined arms and stop blobing. Maybe this could help to bring coh2 the maneuvers, flanks and diferent strats that we used to see in coh1 increasing the skill and strategic mind of players.

And remember, not all factions are such favored to blob. The new cool strat of double OKW -in 2vs2- it's as strong as boring to play. One goes only volks with shrecks and the other one goes only obers.
24 Nov 2014, 13:54 PM
#92
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

OKW income is something more around 70% and 83% due to base sector income not changing.

And it has been discuss before theres little point on making fuel conversion comparison since you get other benefits.

24 Nov 2014, 13:55 PM
#93
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Nov 2014, 13:17 PMPhy
...I dont think is that dificult to introduce a penalty of incoming MP for repeating units...


Ost, okw and sov should not have any problems with such thing but usf... :D Rifle, Rifle, Rifle, Rifle... no other option.
24 Nov 2014, 13:58 PM
#94
avatar of steel

Posts: 1963 | Subs: 1



Ost, okw and sov should not have any problems with such thing but usf... :D Rifle, Rifle, Rifle, Rifle... no other option.
And more rifles.


At least it would stop B4 spamming. :p:snfBarton:
24 Nov 2014, 14:07 PM
#95
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Nov 2014, 13:58 PMsteel
And more rifles.


At least it would stop B4 spamming. :p:snfBarton:


I can deal with that since Im not exploiting the game and I never built more than 2 :)
But when I see truck pushing my Cons out of cover so Kubel can suppress and Strimpio finish them... Well, exploiting vs exploiting :D
24 Nov 2014, 14:15 PM
#96
avatar of steel

Posts: 1963 | Subs: 1



I can deal with that since Im not exploiting the game and I never built more than 2 :)
But when I see truck pushing my Cons out of cover so Kubel can suppress and Strimpio finish them... Well, exploiting vs exploiting :D





You call in this. :D


Anyway, I want bigger AoE for blob killing. I would feel good. :megusta:
24 Nov 2014, 14:30 PM
#97
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

24 Nov 2014, 14:31 PM
#98
avatar of steel

Posts: 1963 | Subs: 1

GIB V1 PLOX!
You want the V1 to gib people? :snfBarton:
24 Nov 2014, 15:01 PM
#99
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

24 Nov 2014, 15:10 PM
#100
avatar of steel

Posts: 1963 | Subs: 1

Yes :snfCHVGame:
I smell sadism in this post.


I made the 100th post for this thread. All of you give me a blob now. :snfBarton:
PAGES (8)down
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

518 users are online: 518 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM