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Blobbing

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24 Nov 2014, 08:06 AM
#81
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Blobbing is so easy to punish as every faction. In 1v1 especially if you just blob around you will never have any map control at all.

If you have a problem with the kubel, volks, or obers, then maybe it's because those units are just overpowered and need to be toned down. The act of blobbing itself is not what's overpowered.
24 Nov 2014, 08:12 AM
#82
avatar of RMMLz

Posts: 1802 | Subs: 1

That's the point, Volks suck early game (they literally SUCK on their Kar98s) but when you give them schreks they become invincible. That's the broken thing IMO, you have to damage vehicles and gain vet for late game where they roam around crush everything in their path. They should be a bit more effective early game (more damage maybe), but not that hard to kill later on. A nerf for schreks long range accuracy is also needed, with vet 5 it's like they are firing a Javelin homing missile.
24 Nov 2014, 08:24 AM
#83
avatar of Sierra

Posts: 432

jump backJump back to quoted post24 Nov 2014, 07:59 AMVaz
Did you do actual math sierra? Those numbers look made up. My daughter starts doing that when she can't figure something out.



Yes Vaz, I actually did the math. I'm not a mathematical genius per se but these are pretty small numbers and it's pretty basic addition.
24 Nov 2014, 08:29 AM
#84
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post24 Nov 2014, 08:06 AMRomeo
Blobbing is so easy to punish as every faction. In 1v1 especially if you just blob around you will never have any map control at all.

If you have a problem with the kubel, volks, or obers, then maybe it's because those units are just overpowered and need to be toned down. The act of blobbing itself is not what's overpowered.


I don't know if blobs are so easy to punish. It's a pretty effective strategy.
And anyway: OKW Blob > any other blob.
24 Nov 2014, 09:00 AM
#85
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post24 Nov 2014, 08:29 AMJohnnyB


I don't know if blobs are so easy to punish. It's a pretty effective strategy.
And anyway: OKW Blob > any other blob.


It requires some modicum of coordination to execute, but when you can do it it's easy.



24 Nov 2014, 10:39 AM
#86
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Nov 2014, 06:19 AMSierra
Panther comes at 490mp + 175fuel, you also need to place the Either the Mechanized HQ or the Medical FHQ which both cost 200mp + 40fuel each, and the Schwerer Panzer HQ for 200mp + 80fuel. In the end to acquire your first Panther costs 890mp + 295fuel! and that's when you're not delaying your teching by purchasing any vehicles whatsoever!

Now if you were to do a little math to calculate what that would be with 100% fuel and muni rather than 66% and 80%, that would be like 890mp + 315-325 adjusted fuel costs.


I'm not sure what your math is, but 315-325 isn't accurate. The actual cost around 443 Fuel for the first Panther tank, because 443 - 33% = 295.

24 Nov 2014, 10:56 AM
#87
avatar of Sierra

Posts: 432



I'm not sure what your math is, but 315-325 isn't accurate. The actual cost around 443 Fuel for the first Panther tank, because 443 - 33% = 295.



I was trying to estimate what an additional 33% fuel would add on to 295 which I estimated to be 315-325 fuel. If it's 443 fuel, then that's an even bigger disparity and only serves to further my point.


I told you I was no mathematical genius. ;D


OKW needs every bit of power it gets. Otherwise the resource starvation is completely unnecessary and unjustified for mediocre performance in units.
24 Nov 2014, 11:00 AM
#88
avatar of StephennJF

Posts: 934

U ned halp wit ur CoH2 meth homewrk?



Ur welcum! :snfCHVGame:
24 Nov 2014, 11:07 AM
#89
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Nov 2014, 10:56 AMSierra
I was trying to estimate what an additional 33% fuel would add on to 295 which I estimated to be 315-325 fuel. It's it's 443 fuel, then that's an even bigger disparity and only serves to further my point.


I neglected to factor in OKW's starting fuel, of 40. If we discount the starting fuel, it lowers the minimum fuel for the first Panther to 255. This means it's actually closer to 383 fuel. I knew 443 seemed unusually high, considering they feel like they get Panthers before Ost (they do). I apologize for my error.
24 Nov 2014, 11:10 AM
#90
avatar of Sierra

Posts: 432



I neglected to factor in OKW's starting fuel, of 40. If we discount the starting fuel, it lowers the minimum fuel for the first Panther to 255. This means it's actually closer to 383 fuel. I knew 443 seemed unusually high, considering they feel like they get Panthers before Ost (they do). I apologize for my error.



You gotta consider also the timers for their SwS HQ Halftracks to arrive.

That's going to artificially delay the panther as well.

In any case that first panther is critical and it will be extremely difficult to go after it without delaying it.



So they will rely on their infantry to do the job.
Phy
24 Nov 2014, 13:17 PM
#91
avatar of Phy

Posts: 509 | Subs: 1

I'm against blobbing, i'm not gonna discuss about if it's strat or not -these is not the point-. Blobing just makes the game more boring, less tactical and introduces more random to the win -yeah, assume it, killing blobs its not about skill it's only about killing stuff with luck -using mines, demo, barrage or artillery-.
In coh1, for USA, getting more than 4 rifles totally drained you the incoming MP. I dont think is that dificult to introduce a penalty of incoming MP for repeating units -the number subject about if it's doctrinal or callin unit- and would certainly force players to use combined arms and stop blobing. Maybe this could help to bring coh2 the maneuvers, flanks and diferent strats that we used to see in coh1 increasing the skill and strategic mind of players.

And remember, not all factions are such favored to blob. The new cool strat of double OKW -in 2vs2- it's as strong as boring to play. One goes only volks with shrecks and the other one goes only obers.
24 Nov 2014, 13:54 PM
#92
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

OKW income is something more around 70% and 83% due to base sector income not changing.

And it has been discuss before theres little point on making fuel conversion comparison since you get other benefits.

24 Nov 2014, 13:55 PM
#93
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Nov 2014, 13:17 PMPhy
...I dont think is that dificult to introduce a penalty of incoming MP for repeating units...


Ost, okw and sov should not have any problems with such thing but usf... :D Rifle, Rifle, Rifle, Rifle... no other option.
24 Nov 2014, 13:58 PM
#94
avatar of steel

Posts: 1963 | Subs: 1



Ost, okw and sov should not have any problems with such thing but usf... :D Rifle, Rifle, Rifle, Rifle... no other option.
And more rifles.


At least it would stop B4 spamming. :p:snfBarton:
24 Nov 2014, 14:07 PM
#95
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Nov 2014, 13:58 PMsteel
And more rifles.


At least it would stop B4 spamming. :p:snfBarton:


I can deal with that since Im not exploiting the game and I never built more than 2 :)
But when I see truck pushing my Cons out of cover so Kubel can suppress and Strimpio finish them... Well, exploiting vs exploiting :D
24 Nov 2014, 14:15 PM
#96
avatar of steel

Posts: 1963 | Subs: 1



I can deal with that since Im not exploiting the game and I never built more than 2 :)
But when I see truck pushing my Cons out of cover so Kubel can suppress and Strimpio finish them... Well, exploiting vs exploiting :D





You call in this. :D


Anyway, I want bigger AoE for blob killing. I would feel good. :megusta:
24 Nov 2014, 14:30 PM
#97
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

24 Nov 2014, 14:31 PM
#98
avatar of steel

Posts: 1963 | Subs: 1

GIB V1 PLOX!
You want the V1 to gib people? :snfBarton:
24 Nov 2014, 15:01 PM
#99
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

24 Nov 2014, 15:10 PM
#100
avatar of steel

Posts: 1963 | Subs: 1

Yes :snfCHVGame:
I smell sadism in this post.


I made the 100th post for this thread. All of you give me a blob now. :snfBarton:
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Today, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Today, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Yesterday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM

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