ISU-152
Posts: 207
Posts: 117
Posts: 1944 | Subs: 2
The problem was (and still is) accuracy and damage against infantry. Reduce the AoE and increase the scatter.
Just decreasing AoE would be enough, no need to make it less consistent also. Good example is StuH from vcoh. Missed a lot (frustrating) but still had potential to do a ridiculous amount of damage when it actually did hit infantry (also frustrating).
Posts: 322
Just decreasing AoE would be enough, no need to make it less consistent also. Good example is StuH from vcoh. Missed a lot (frustrating) but still had potential to do a ridiculous amount of damage when it actually did hit infantry (also frustrating).
I miss the StuH, That thing was baller and annihilated brits.
Posts: 101
Posts: 976
But i had a game this morning where a Jagdtiger were one shotting conscript squads and at-gun one after another.
In last resort, i assaulted it with 3 conscript squads, 3 at-nades were deflected and then it one shotted my 3 conscripts in row... and it became vet 2....
I rammed it with 2 T-34 and stunned it twice in row while firing at him 3 at-guns. He was able to back but was nearly dead.(I did lost my 2 vet 1 T-34...)
Balanced as the ISU ? I guess not and by far.
But we still won the game...(4vs4).
Posts: 229
Posts: 186
ISU-152 is now ok.
But i had a game this morning where a Jagdtiger were one shotting conscript squads and at-gun one after another.
In last resort, i assaulted it with 3 conscript squads, 3 at-nades were deflected and then it one shotted my 3 conscripts in row... and it became vet 2....
I rammed it with 2 T-34 and stunned it twice in row while firing at him 3 at-guns. He was able to back but was nearly dead.(I did lost my 2 vet 1 T-34...)
Balanced as the ISU ? I guess not and by far.
But we still won the game...(4vs4).
replay or didn't happen
Posts: 431
Posts: 976
replay or didn't happen
It did happen, i'm sure the same thing happen to other players. but i didn't keep the replay.
I'm not here to spread lies, trust me.
As i said we won, the OKW players was losing to much time wiping my units and repairing his beast, he should have help keeping their victory points.
Thanks
Posts: 246
Posts: 4630 | Subs: 2
They should drastically increase the time it takes to switch between AP and HE. 11s is almost no nerf, as predicted it is used with HE to wipe squads left and right, and in case a tank shows up it quickly switches ammo.
Use HE/AP shells to your advantage. All you need is tactic. You can't go in front of ISU's gun and expect you will win. You see HE shells? Show tank, wait for AP shells and while ISU is aiming your tank, send transporter with Pgrens with schreck to flank, get out and kill ISU. This is just one option.
As I said, don't think of HE/AP shells like it is ISU's advantage. Use it for your advantage.
Posts: 658
Posts: 4630 | Subs: 2
decrease AOE,increase reload
And go back to universal shells from that point of view.
Posts: 20
Posts: 1468 | Subs: 4
replay or didn't happen
There's no way a JT has ever 1 shot a full health conscript squad in the history of ever. It literally isn't possible - and the only way it'd ever 1 shot an AT gun is if the tank shell actually hits the gun and breaks the gun because of the AT gun itself being at low hp.
Don't make stuff up dude.
Posts: 23
I miss the StuH, That thing was baller and annihilated brits.
Ah the stuh , when i was using it in coh : omg in start callins it actually raped early on any sort of map presence the enemy had, was fun
but yea isu 152 if you can get it you basicly negate any kind of infantry on the side of axis imo, and usually it wont go alone so if you try to focus him everything else will die, so either try to destroy it from long range or basicly try to go to difrent part of the map where there is no isu and make the enemy drag his isu there. On big maps having isu is punishable but on small not so much
Posts: 976
There's no way a JT has ever 1 shot a full health conscript squad in the history of ever. It literally isn't possible - and the only way it'd ever 1 shot an AT gun is if the tank shell actually hits the gun and breaks the gun because of the AT gun itself being at low hp.
Don't make stuff up dude.
I never saw a JT did that , but i saw a tiger vet 2 that did exactly that. Just this morning.
But it was a conjunction of it's mgs and its gun. it killed conscript and light at-gun as they didn't existed...
In addition :
It was a 4vs4 on Lienne Forest, we hold 80% of the map and bingo, they pop 2 JTs, a panther, and 2 tigers...
One of the German had 2 Opel trucks we did saw in the back... ( the one with 2 tigers...) they didn't bother to retake ground, they just raped our bases....They were also good players.
But when that wall of steel started to attack, nothing we had could stopped them. I saw a Jackson shot 2 time one of the JT on the side and doing nothing at all...nothing. ( i watched the replay to understand what went wrong). We where at 500 vp and they were at 100 when the started to attack.
Boy that was depressing...
Posts: 1585 | Subs: 1
Posts: 1468 | Subs: 4
I never saw a JT did that , but i saw a tiger vet 2 that did exactly that. Just this morning.
But it was a conjunction of it's mgs and its gun. it killed conscript and light at-gun as they didn't existed...
In addition :
It was a 4vs4 on Lienne Forest, we hold 80% of the map and bingo, they pop 2 JTs, a panther, and 2 tigers...
One of the German had 2 Opel trucks we did saw in the back... ( the one with 2 tigers...) they didn't bother to retake ground, they just raped our bases....They were also good players.
But when that wall of steel started to attack, nothing we had could stopped them. I saw a Jackson shot 2 time one of the JT on the side and doing nothing at all...nothing. ( i watched the replay to understand what went wrong). We where at 500 vp and they were at 100 when the started to attack.
Boy that was depressing...
Oh my bad, for some reason I thought you were saying that a JT did all that.
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Rihedcfrd
Most online: 2043 users on 29 Oct 2023, 01:04 AM