Thoughts on the Recent Jagdtiger and ISU Changes?
Posts: 2070
I have played four games since these ninja changes and i think these two units are in a much better place. You can no longer a-move the ISU and wreck everything; there is a clear difference the AP and HE rounds. It is also less frustrating to deal against the Jagdtiger. It now has to expose itself when firing, making it easier to flank and damage it. It can no longer camp behind a house and snipe your tanks, which is a welcome sight.
My only (minor) complaint is that the AP round on the ISU could do a bit more damage, as HE still seems like a better option. However, i am content with the changes.
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Love the Change's , less frustrating games, and a lot more fun ^^
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Posts: 246
My only (minor) complaint is that the AP round on the ISU could do a bit more damage, as HE still seems like a better option. However, i am content with the changes.
It is already an anti-everything-unit with a range of 70 and the ability to spot for itself, it does not need any more AT capability.
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I'm glad they have been nerfed, and I would be happy to see them nerfed even more.
Nah, I guess it's enough. Noobs gotta have their chances too
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They won't be taken out of the game but they can be nerfed to dead which will be the same.
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Every nerf on ISU/JT is welcome.
They won't be taken out of the game but they can be nerfed to dead which will be the same.
Im not using ISU often. In fact I'm experimenting with SU-85 and ML-20 but... What will Soviets use in teamgames if ISU would be nefred to the ground? One doctrine with IS2 and B4? Wait... Some want to nefr B4 also, so there will be one IS2 doctrine and t34/76 spam vs King Tiger
God bless Relic for removing JT shots through everything. Now you can flank!
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Still think ISU is too accurate vs infantry.
True that. I have used ISU in every single game post-patch, and I have to say the change is great but every HE shot wipes at least 3 models and the amount of insta-wipes is too damn high (specially after the changes in the cover system). This change is in the right direction, but they should nerf either accuracy or damage/AoE.
Posts: 170
ISU now feels really killable if you lure him into using the wrong shells.
Posts: 246
True that. I have used ISU in every single game post-patch, and I have to say the change is great but every HE shot wipes at least 3 models and the amount of insta-wipes is too damn high (specially after the changes in the cover system). This change is in the right direction, but they should nerf either accuracy or damage/AoE.
Yeah, AoE with the new cover system needs to be looked at (and not only for ISU).
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Posts: 196
Yeah, AoE with the new cover system needs to be looked at (and not only for ISU).
True, this is an issue with the new cover system however, and affects all AoE weapons, including mortars and tank shells.
I think they have two options here: either revise the squad AI again to make them clump up less, or do a balance pass on every AoE weapon in the game.
The latter would probably be a lot more work, but would also allow for some changes to units that might need them- such as the Panzerwerfer, LeFH18, ML-20, B-4 or SU-76.
Posts: 12
(And on first glance, an 11 second timer for the shell switching ability doesn't really seem all that long, but I could be wrong there; still need to test this.)
Posts: 1802 | Subs: 1
The ISU-152 is still as broken as before, as it still self-spots and one-shots entire squads (reliably so thanks to the new cover mechanics) out of the fog of war.
(And on first glance, an 11 second timer for the shell switching ability doesn't really seem all that long, but I could be wrong there; still need to test this.)
I have tested it, and if you support your ISU with a few squads and one ATG, Nothing is really changed. Although the change is good, but there should be more tweaks.
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