It´s off topic but anyway..
3. Rep Bunkers: always funny to play against a sim city of about 10 rep bunkers + a bunch of pumas and tanks
Well i play CoH1 since 2010 and was ranked at the top 10 in 2v2 AT and tbh in never had a problem with repair bunkers. If your enemy can build 10 repair bunkers (1500 MP and 500 ammo) then you made more then one serious mistake.
2. Vehicle pushing: the mechanic of bike pushing guys to prevent capping, jeep pushing out of cover and the king of all: the m10 squishing grens and knights cross. really, it didnt really matter if you thought about laying traps or something. the m10 was always able to drive onto shreks and prevent a loss. abuse beats tactic
Just press stop and you cant be pushed anymore. A bike will die fairly fast in close combat even vs pios.
M10´s, again never really had an issue with them. You may want to spread you units instead of blobing them and retreat in case the M10´s get to close. I fear M10s might become too strong vs tanks in case the misfire bug gets fixed.
and # 1
Snipers!
really, this game was actually about having more snipers than your enemy. when you have more you win. that simple.
a unit which can insta kill, cloak has far sight and range...this comepletely breaks the whole gameplay.
the only counter was a countersnipe. a mechanic which was totally depending on luck.
Snipers are too dominant, agreed. That´s why i really don´t like the current meta. But the only counter to snipers is a sniper? Did we play the same game?