USF Inf Company mines useless
10 Nov 2014, 23:42 PM
#1
Posts: 7
Had this happen right before today's patch so the replay is bogus. A Luchs ran over a cluster of 3 USF anti-vehicle mines and absolutely nothing happened to it.
Who replaced my mines with firecrackers?
Who replaced my mines with firecrackers?
11 Nov 2014, 03:00 AM
#2
8
Posts: 2470
they work kind of screwily.
11 Nov 2014, 03:05 AM
#3
Posts: 2561
They really need to be a bit easier to use. In what situation would I ever use just one.
They need to either to 1. Be stronger individually and more expensive or 2. Be built in fields like S-mines.
They need to either to 1. Be stronger individually and more expensive or 2. Be built in fields like S-mines.
11 Nov 2014, 16:32 PM
#5
2
Posts: 2181
My teammate once littered the whole ice on rzehv with them, it managed to immobilize the panther but not strong enough to sink the ice..
Building in fields sounds like a great idea. Its just a stupid micro tax the way you have to plant them now. Just like those small mines you have in the soviet doctrines.
Building in fields sounds like a great idea. Its just a stupid micro tax the way you have to plant them now. Just like those small mines you have in the soviet doctrines.
11 Nov 2014, 16:43 PM
#6
Posts: 1617
I had my KT track broken because of these bastards
11 Nov 2014, 17:30 PM
#7
Posts: 351
I've never seen them do more than like 15% damage to a Kubel, even clustered. I thought they were bugged so stopped using them.
12 Nov 2014, 17:19 PM
#8
Posts: 150
Got a destroyed engine on a tiger because of these things, but you can drive with a kubel through two of them and it does no damage. I really don't understand these mines.
12 Nov 2014, 17:48 PM
#9
Posts: 93
To get them to actually do something you need to to 6-10 in spot to get them to work. They are too unpredictable to use and if you try and depend on them you'll be disappointed. I wish the usf had non doctrinal mines other than the m20 it would help with dealing with axis armor.
13 Nov 2014, 01:27 AM
#10
4
Posts: 4301 | Subs: 2
the minefield idea sounds neat. maybe not as big as the s mine field though
13 Nov 2014, 02:12 AM
#11
Posts: 1158
I would rather spend 60 on 1 m20 mine that I can depend on, than spend 70 on 10 that may or may not do anything at all. These mines suck as they are.
13 Nov 2014, 02:46 AM
#12
Posts: 123
Relic, more mine capability for US and sandbags that don't need this frigging doctrine please.
13 Nov 2014, 06:51 AM
#13
Posts: 1802 | Subs: 1
I like the idea of spamming them the way you like (unlike S-mine) but they are unreliable and you can't be sure if your flank is secure or not.
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