3. Player sees B4 shots/gun but does not take the necessary steps to shuffle forces around or counter the B4.
This has been posted so many times in this thread by people defending the B-4, and every single time I wondered if the people writing this really believe themselves that any average player can constantly keep his units moving about to avoid getting hit by the B-4. I really can't read this argument anymore.
I consider myself a reasonably skilled, at least average player and I find it completely impossible to keep moving about all potential B-4 target all the time. And even if I would be able to do that, it would render my units combat ineffective, as your troops can't really fight effectively without remaining stationary. In reality, if you don't have the doctrinal set-up to deal with a B-4 quickly, it is only a matter of time until you'll lose your army and base buildings.
And all of this doesn't even tackle the subject of base buildings, recently retreated units (which are not even under your control directly after arriving at the base for several seconds) and the close to immobile OKW heavies getting wiped by the B-4, which even someone excelling at micromanaging his/her units couldn't do anything against as long as he/she doesn't have an off-map artillery to deal with it.
Having recently played mostly 2vs2 games with a friend, I honestly think that 4 out of 5 games in which the B-4 made an appearance, it was the deciding factor of the game and pretty much always ended in our defeat. It is already quite questionable that any single unit should have such an impact, and most certainly not reasonable that this unit should have that impact while comfortably sitting in the base on the other side of the map, with the entire army infront of it to shield it - and that potentially against an OKW team that doesn't even have access to off-maps to counter it, since none of the faction's default commanders have it.
Reading some of the comments here, I'm wondering whether I'm really just having vastly different experiences with this unit than some of you (which, of course, is within the realm of the possible), or whether you're just coming up with arguments you should know are not reasonable for the average player to justify an overpowered unit.