OKW Repair Speed
Posts: 513
This doesn't apply to OKW.. I think its honestly stupid that units like the King Tiger, which you literally as USF have to suicide units to damage can just be repaired to full within 30 seconds..
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Posts: 17914 | Subs: 8
It's faction's architecture. Look at the repair unit. Expensive price, expensive reinforcement, takes forever to reinforce. It's supposed to do a better job I guess. The T3 repairs are other thing, but soviets get this too with their repair stations. They are doctrinal though. Also, USF has 2 repair units. Crew and Rear Echalon. And crew it's doing a pretty good job.
Last time I've checked, sov rep stations were not stock buildings and they belong to a doctrine that makes it impossible to maintain any infantry army and get armor-you can do only one of these and even that won't go good on the long run, they are a must have for the doctrine to be working[and even then its bad], not a convenience stuff that OKW gets for free with tech.
USFs crews repair slower then any other unit, but keep the mobility of the armor up.
Posts: 2396 | Subs: 1
Last time I've checked, sov rep stations were not stock buildings and they belong to a doctrine that makes it impossible to maintain any infantry army and get armor-you can do only one of these and even that won't go good on the long run, they are a must have for the doctrine to be working[and even then its bad], not a convenience stuff that OKW gets for free with tech.
USFs crews repair slower then any other unit, but keep the mobility of the armor up.
And your point is?
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Posts: 8154 | Subs: 2
You should be able to reliable get vet engineers by constructing things that cost mp, fuel or munitions. Mines would be a huge buff.
Before this gets derailed into a flamewar:
NVM. Keep on fighting.
PD: here is some fuel. Autorepair (both doctrinal and the T70 one).
Posts: 420
On the other side USF emergency repair needs a redesign too, it partially negates the purpose of anti tank mines.
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Posts: 1970 | Subs: 5
I think they're fine.
Posts: 1604 | Subs: 3
So for every stormpio squad you can basically get 2 Pio,Re,Ce squads. This comes with more capping power/harassing power but that's not the discussion here.
Reaching vet 3 with a Stormpio squad takes some time and is usually not achievable till late game, if you manage to keep them alive.
If you haven't noticed, every Squad has unique abilities, Pios can lay down s-mine fields and teller mines, CE can lay down bombs and RE can lay down non-doctrinal tanktraps + shout grenades out of their fighting postions.
And storm pios can repair due an upgrade faster + stun grenade at vet 3.
Now OKW needs to repair their tanks faster because, as one king tiger usually faces 2 IS-2s. So you need to be quick back into comeback because in late game you hardly ever have other tanks if you save for heavy tanks. You are always outnumbered in an equal match by vehicles, however you have the asset of being able to repair faster.
Another aspect you seem to forget is that the OKW trucks need frequent repairs if placed even slightly outside the base. Repairing them takes time, thus decrease cap & combat power & map presence, if this time is increased (due longer repairs) you nerf therefore not just repairs, but also map presence and the numbers of engagement you gonna face, as Storm Pios are main combat troops.
So if you nerf the repair speed, nobody would place their trucks outside the base, because it becomes even riskier, thus you take away a core feature of the OKW - truck emplacements over the whole map.
Engis/Pios repair with 1,4 health per sec, while Sturmpios repair with 2 health per sec. RE repair with 2 health per sec.
So you see 2 Pios/engis = 1 Sturmpio. Taking the popcap into account that's totally fine.
These are the reasons why I consider the different repairing speed as asymmetrical balance. It should not be nerfed.
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Do Sturmpios still get a repair speed boost with the minesweeper? Anyone know the difference in numbers?
25% boost with minesweeper(support package) upgrade, to compensate this Sturmpios get less repair speed from Vet(25% instead of 50% like CE/Pioneer). Rear Echelon get no repair speed stat boost from Vet2(although they might still repair faster b/c they gain an extra squad member at vet 2).
Posts: 1604 | Subs: 3
Do Sturmpios still get a repair speed boost with the minesweeper? Anyone know the difference in numbers?
It's + 1 health per sec or 25 % faster. In my opinion every builder unit should get a repair speed buff when upgrading the mine sweeper. To underline the support role.
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