the medics and repair dudes should be purchable/upgradeable.
maybe even make them be purchased one by one to a maximum of "x"
Posts: 589
the medics and repair dudes should be purchable/upgradeable.
Posts: 2115 | Subs: 1
The point has been made by other guys. Stpios are very expensive, die quite fast (specially under enemy fire) and you have to use them in the front lines unlike other builder units.
If you provide a replay, there are many pro strategists here willing to help.
Byt the way The most ridiculous thing is the Doctrinal "Conscript repair kit". 2 cons squad repair a heavily damaged ISU in no time.
Posts: 1802 | Subs: 1
do they tend to commit suicide when not under enemy fire? they need some therapists.
Posts: 170
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Posts: 394
OKW have extremely potent repairs without giving anything up for it and on top of that, free repair station on cheapest in game tier building unlike all other armies which have no such convinience, you might want to attempt to compare it to USF, but they don't have super heavy armor they could bring up to full health in no time.
Posts: 110
Different faction repair factors:
OKW:
+Sturmpio repair rate
-Sturmpio double cost
++Sturmpio minesweeper/repair upgrade and vet stack
++Repair truck
USF:
++Self-repair
+Instant crit repair
Soviet:
Ostheer:
Posts: 85
Posts: 1158
Posts: 1248
Sturmpios repair rate should be down by 30/40%
And some people say "you can get 2 engineer for one Sturmpio to balance!!"
First, it's wrong (340 for 2 engineer vs 320)
+ Pioners gain repair speed with mine sweeper (Engineer can't)
So for 2 Pioneers squad you need 5/6 Engineer squad
And it's by FAR less penalizing to have 2 squad of pioneers than 5/6 squads of engineers.
At least Sturmpios can fight
So it needs an huge nerf asap.
Posts: 1604 | Subs: 3
Sturmpios repair rate should be down by 30/40%
And some people say "you can get 2 engineer for one Sturmpio to balance!!"
First, it's wrong (340 for 2 engineer vs 320)
+ Pioners gain repair speed with mine sweeper (Engineer can't)
So for 2 Pioneers squad you need 5/6 Engineer squad
And it's by FAR less penalizing to have 2 squad of pioneers than 5/6 squads of engineers.
At least Sturmpios can fight
So it needs an huge nerf asap.
Posts: 2742
Posts: 1248
Posts: 4928
is there not an upkeep penalty related to repair speed in this game? I think that worked well in coh1.
Posts: 1158
Posts: 32
Repair upkeep would hurt everything but heavy tanks.
Posts: 2280 | Subs: 2
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